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New Age Throne Room w/o Mains

    Deck ID: 11575

    Author: Chris "Wedge231" Wodicka

    Title: New Age Throne Room w/o Mains

    Side: Light

    Date Published: 2000-11-06

    Description:
    Uses non-mains scrubs to dish beatings.

    Rating:
    4.5

    Cards:

    'Starting Stuff(5)
    Yavin 4 Throne Room
    Heading for the Medical Frigate
    Insurrection
    Staging Areas
    Strike Planning

    Locations(11)
    Tatooine Cantina
    Endor Backdoor
    Endor Landing Platform
    Yavin 4 War Room
    Hoth Echo War Room
    Hoth Docking Bay
    Home One Docking Bay
    Endor
    Rendezvous Point
    Dagobah Yoda’s Hut
    Home One War Room

    Characters(25)
    General Madine
    General Solo
    General Calrissean
    Nien Nunb
    Chewie with Gun
    Kal Falnl Cndros
    Colonel Cracken
    Hnemthe
    Bothan Spy
    Talz
    Wiosela
    Ackbar
    Haashn
    Oola
    Major Panno
    Major Olander Brit
    Tawss Khaa
    Melas
    EPP Leia
    EPP Luke
    EPP Obi
    Momaw Nadon
    Wedge Antilles
    First Officer Squid Person
    Orrimaarko

    Ships(2)
    Home One x2

    Effects(10)
    Wise Advice
    Do or Do Not
    Revolution
    Grabber
    Goo Nee Tay
    Traffic Control
    Demotion (TECH)
    Bacta Tank
    Battle Plan
    Order to Engage

    Interrupts(7)
    The Signal
    Tunnel Vision x2
    Transmission Terminated
    Nar Shaddaa Wind Chimes
    Fallen Portal x2
    '

    Strategy: '

    Okay, I made this deck after looking at Mike Raveling’s Throne Room deck. I agreed with his idea that lightside mains suck, Leia vs Hunt Down does nothing, Obi gets Circled, Luke gets captured with BHBM, and that leaves lightside with a small character base. I decided to add more red than his deck and add some Mon Cal dudes. I present to you my heavily modified (in red section) Throne Room deck. Same start every game. You always go first so pull a 1/0 docking bay and put a scrub there for force. Deploy and twix sites you get and then it is their turn. 1st turn Goo Nee Tay is just awesome against Hunt Down and BHBM keeping Palpy off table turn 1 or slowing down their deck. Just keep drawing and activating like mad and put Crix to a docking bay and pull scouts like Panno and Cracken to set up combos like Nunb/Lando and Panno/Olander Brit. Pull either Lando or Han with Staging Areas. Large number of spies plus a revo help you beat them down at their locations. Cantina and Backdoor are for drains, General Han can cancel a bd with another scout or Chewie so he is good. In space Home One loaded up with squid dudes and maybe Han/Chewie or Lando/Nunb is unstoppable almost. And yes Demotion is tech, works against Sim, Janus, Mara, and any other annoying guys. Works on Tarkin too so im cancelling draws with Vader is gone. Power 0 Janus is also not too good for your opponent. Here are tips vs certain decks.

    SYCFA TIES Keep them out of Death Star DB and Battle Plan will slow them down. Load up Home One with your guy and battle in space. Grab APTW and drain on the ground. Not too bad I guess.

    Hunt Down Get a quick start and invade the Executor. Don’t use Leia, Luke, or Obi but if it’s nonduel you could use Luke I guess but nonepic Circles are popular so I would stay away from Obi in those cases. Demotion Tarkin or any other annoying guy. Drain in spce with loaded Home One and battle him over the ground

    BHBM Use suicde EPP Lukes early on if Vader isn’t out. Invade the Throne Room on turn 1 if you can to keep Palpy out. Should be simple if you get the right cards. Don’t let him win battles.

    Scum Just activate alot and beat em everywhere. Should be tough but with Home One in space and mains and scrubs on the ground can be won.

    Big Blue Use Home One in space, battle/drain on the ground. Not too bad considering the force you get.

    That’s all the dark decks I can think of right now, just play smart and don’t get rushed and stick to your plan.

    - Wedge231
    http//www.tosche.f2s.com '

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