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Dont be a Endor Ops

    Deck ID: 11618

    Author: brad "swccguy" eier

    Title: Dont be a Endor Ops

    Side: Dark

    Date Published: 2000-11-08

    Description:
    a pile of aliens and tatooine stuff used to support scrubby imps who drain in space.......

    Rating:
    4.0

    Cards:

    'objective(1)
    endor operations/ i’ve never seen it flipped

    locations(8)
    endor
    endor db
    bunker
    ds2 db
    executor db
    sullist
    kiffex
    rendeli

    characters (13)
    lord vader x 2
    admiral piett
    commander igar
    admiral motti
    general veers
    admiral ozzel
    ephant mon
    chall bekan
    outer rim scout
    commander merrejek
    mara jade the emperors hand x 2

    admirals order (1)
    were in attack position now

    vehicles (4)
    tempest 1
    blizzard 1
    blizzard walker
    dune walker

    ships (8)
    executor
    fett in slave 1
    ig88 in ig2000
    dengar in punishing one
    bossk in hounds tooth
    zuckuss in mist huunter
    jabbas space cruiser
    chimaera

    interrupts (10)
    trample
    projective telepathy
    imperial command x 3
    twilek advisor x 2
    prepared defenses
    evader
    set for stun

    effects (13)
    power of the hutt
    omnius rumors
    presence of the force x 2
    mobilization points
    imperial arrest order
    battle order
    perimeter patrol
    crush the rebellion
    oppressive enforcement
    crossfire
    there will be hell to pay x 2
    '

    Strategy: '

    **TAKE OUT MOTTI AND PUT IN CHIRANEAU. HOW I MISSED HIM I DONT KNOW**

    ok this looks like a pile cause it is, but hey it wins so what the hell.

    anyway start the objective and crap, as well as preped defenses for 3 effects which vary from game to game.

    basic play is set up drains in space by holding down the bunker w/elephant man and the db with guys and walkers. enforce the AO and battle when you can, drain and win.

    ok cards
    crossfire-lets you beat speeders when you have the sticks, and beat xwings when you have the starships out

    power of hutt-pull ephant man, jabbas cruiser.

    imp command-get your guys, add/cacncel destinys, cycle a desttiny. good.

    crush-pull evader and cancel revo. also prevents getting raped by clash

    ors/chall-pilot jabbas ship.

    perimeter patrol- its basically imp barrier at the db, and cant get sensed.

    potf- add to a drain or make the bunker a bg if needed.

    set 4 stun- awesome when you track your destinys right. can tke out a jedi apprentice or a han on the falcon, ect..

    walkers-hold the platform and enforce the ao. your guys do goofy stuff on walkers so its cool

    the ao-it gives me immunity in space and makes my opponent lose force, so why not?


    ok matchups
    speeders- get out crossfire, drain in space and fight when you fell like it on the ground. battle order helps

    xwings-enforce crossfire. fight in space and set up respectable drains on ground.use battle order

    trm- ok you gotta switch it up bigtime. oppressive, crush and poth usually get started. set up patiently. grab sac or cycable destinys.
    deploy in laarge groups and you should be able to win.

    rst-setup in space and control endor. you shjould be able to fight them on ground and in space. fun interactive game but you got the cards that will help you pull it out.

    tigih-get vader to luke. drain/fight/win.

    mwyhl- use set 4 stun, projeective, trample and other goofy cards to slow them. you will win since imp command rapes the falcon. grab on the edge

    ebo-fight in space, drain on ground. yu dont need decree. if its ketwol grab on the edge, and outlast him.

    profit-tough match, fight on tat when you get your combos going. spread out and drain in space

    well there you have it, it looks janky but is pretty cool, dmail me if u got questions

    swccguy

    peace











    '

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