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EBO at its Best

    Deck ID: 11639

    Author: edmund "edmund" gray

    Title: EBO at its Best

    Side: Light

    Date Published: 2000-11-09

    Description:
    Really balanced EBO capable of beating any deck.

    Rating:
    4.0

    Cards:

    'Start(4)
    A New Secret Base
    Signal
    1st marker
    4th marker

    Locations(5)
    Echo Docking Bay
    Echo War Room
    Echo Corridor
    Sullust
    Kiffex

    Characters(13)
    Bothan Spy
    Arcona
    Ish Tibs x2
    EPP Leia x2
    EPP Luke
    Jedi Luke
    EPP Obi x2
    JPSD Lando
    Capt. Han x2

    Starships(3)
    Home One
    Millenium Falcon x2

    Effects(12)
    Battle Plan
    Projection of a Skywalker x2
    Order to Engage
    Echo Base Operations
    Aim High
    Revolution
    What’re You Trying to Push on us? x2
    Your Insight Serves you Well
    Honor of the Jedi
    Wise Advice

    Interrupts(23)
    Alter x2
    Sense x2
    Nar Shada Wind Chimes x4
    Tunnel Vision x4
    Rebel Barrier x2
    Hyper Escape x2
    The Signal
    Punch It
    A Few Maneuvers
    Transmission Terminated
    Clash of Sabers
    I Know
    Lost in the Wilderness '

    Strategy: '

    I don’t know how this is different from other EBO decks, but I think its really good and has a good chance of winning against any darkside deck.

    Use the Narshadas to pull the non-unique aliens and set up EBO.

    Insight not only kills numbers but allows you to pull aim high, honor, or battle plan.

    Honor is still good. It shuts down the drains under the shield, blunts There is no Try, stop early court damage, blunts dueling damage, and hurt huntdown if they don’t have no escape.

    Use the tunnel visions and ishis to put together the super falcon and get other key cards.

    The clash makes your epps deadly and can cancel presence of the force.

    This deck gets a guaranteed activation of 11+ whatever opponent gives, not to mention the revolution. The average destiny is also very high, especially mid to late game.

    Mid to late game you can revolution the war room for a nice drain of 2.

    The arcona make decree hard to fulfill.

    v. huntdown
    You can either cancel Visage with transmission terminated or the bothan spy(pullable with narshada).
    You can track and win the duels with the ishis or send Vader missing with the lost in the wilderness. You should be able to knock them out of space pretty easily with the falcon and set up a nice drain while blunting their drains with battle plan, projections, and lost in the wilderness. if they aren’t using no escape then you can use honor. Be careful of deploying because the character base is pretty weak, use them for suicide runs only and just pay the three for battle plan. ideally you should put luke or obi at the 4th marker, forcing you opponent to come there, after they kill the jedi and force drain next turn, use lost in the wilderness to send vader missing. grab any used high destiny cards.

    v. bhbm
    Again deploy luke to the 4th marker to slow your opponent down and set up EBO and a good drain, after they elis over hopefully they will stay a turn to force drain then send vader missing with lost in the wilderness. you have some sac and two grabbers to protect lost in the wilderness. if this doesn’t happen just win the duels by tracking with the ishis, and grab any high destinies. if they don’t have no escape you can take the damage of a few lost duels. you should be able to knock them out of space for a solid drain and reduce their damage with battle plan and projections. use obi as a sucicide and watch out for circle.

    v. court scum/or new objective
    Battle plan, aim high, honor, insight vs. #s, projections, lando, and suicide epp’s with high destinies should be game winning. set up ebo and drain steadily at kiffex and watch out for lateral damage(alter it) and Dengar. don’t deploy early to the ground. make sure your characters die and aren’t captured. you should be able to out drain them and aim high and battle plan will slow their retrieval and force drains.

    v. ties
    move the falcon over to wakelmui and just run around with the falcon and hyper escapes. sense the critical all power to weapons and use aim high and battle plan to halt drains and retrieval. with the ishis its easy to track and kill the emperor. grab all power and twileck. hold on to the alter to cancel lateral damage and dreaded imperial starfleet and a few maneuvers to survive the cannons. don’t try to stay and fight, the ties can out power, but run around and out drain. OTE should be big late game.

    v. ralops
    if anyone has the balls to play this you can easily beet it. move the falcon over to raltir, harass with the epps and lando. projections, battle plan, and lost in the wilderness will win the game.

    if you are going to ridicule this deck please tell me why and how I could fix it, thanks. don’t forget its easy to get critical cards with the ishis and tunnel visions.

    edmund '

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