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Speed Profit 2 0

    Deck ID: 11644

    Author: Chris "Wedge231" Wodicka

    Title: Speed Profit 2 0

    Side: Light

    Date Published: 2000-11-09

    Description:
    Revamped profit for post JPOTSD.

    Rating:
    4.5

    Cards:

    'Objective
    You Can Either Profit By This/Or Be Destroyed

    Locations (9)
    Tatooine Jabba’s Palace
    Jabba’s Palace Audience Chamber
    Tatooine Docking Bay 94
    Tatooine Cantina x2
    Tatooine Mos Eisley x2
    Home One Docking Bay
    Hoth Echo DB

    Characters (18)
    Ben Kenobi x4
    Master Luke x2
    Luke Skywalker, Jedi Knight x2
    Lando with Vibro thing x2
    Melas
    Tawss Khaa
    Chewbacca
    Han with Heavy Blaster Pistol x2
    Boussh
    EPP Leia
    Orrimaarko

    Weapons (3)
    Anakin’s Lightsaber
    Obi-wan’s Lightsaber
    Luke’s Lightsaber

    Interrupts (21)
    Narrow Escape x2
    Sense x4
    Alter x2
    You Will Take Me To Jabba Now
    Dodge x2
    Lost in the Wilderness x2
    Heading for the Medical Frigate
    Gift of the Mentor x2
    Skywalkers
    Transmission Terminated
    Someone Who Loves You
    Glancing Blow
    Weapon Levitation

    Effects (8)
    Wise Advice
    Your Insight Serves You Well
    Insurrection
    Staging Areas
    Mechanical Failure
    Bacta Tank
    Order to Engage
    Grabber '

    Strategy: '

    I have readjusted this deck for post-JPOTSD. Start Insurrection, Staging Areas, and Wise Advice. You just deploy Master Luke or Ben or someone else big turn 1 to free Han and flip. Then spread. The direct damage should be huge. Try and set up the Cantina shuffle and use docking bay’s for activation and they might fear Fallen Portals but I don’t play any. Use Gift of the Mentor or Weapon Levitation to pull sabers and Skywalkers is for anti-barrier. Lost in the Wilderness is anti-Hunt Down and BHBM. Good battle evasion and Dodge can protect your guys from weapons. Lando is awesome, exclude a guy, bounce someone else with Master Luke, and then beat up whoever is left. Destinies aren’t too bad and has a maximum drain potential of 9 + 5 profit damage. 14 a turn is alot but easy to pull off with mains, etc. You might want to add Fallen Portals or some space if you want.

    - Wedge231
    http//www.tosche.f2s.com '

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