Deck ID: 11713
Author: Philippe "Climax_Giver" Parise
Title: KaBo0OM
Side: Dark
Date Published: 2000-11-13
Description:
CPI DECK THAT WINS TOURNEYS.....use the mega maid as it should be used in a proper deck that can deny activation & crush the rebels.....DS2 makes it sooooooo easy i want to cry for forgivness for all the people i’m going to killKaBo0O
Rating:
4.0
Cards:
'mega maid start(5)
MEGA MAID
prepared defenses
imperial arrest order
crush the rebellion
power of the fat man
epic KaBo0OMS(2)
2x CPI
things that will blow up(8)
3x DSconferance room
Tatooine
Endor
yavin 4
Hoth
Bespin
biatches(12)
6x MEGA MAID gunner
admiral piett
cmdr. merrejk(god)
Ephaon MAN
probe droid
5d6-ra7(fivedesix)
u-3po
pretty blue things(8)
3x death squad star destroyer
EXECUTOR(the real one)
chimaera(thrawn will come)
dengar in tub
bossk in cruise boat
ig-88 in sardine can
things that hurt(3)
2x intruder missle
MEGA MAID’s gun
effects(11)
2x reactor terminal
2x lateral damage
2x there is no try
2x undercover
stratagice reserves
a bright centre to the universe
mournfull roar
interupts(11)
3x imperial command
2x ho, switch off
2x evader
2x control
hunting party
twi’lek advisor
'
Strategy: '
ok the starting effects are simple....he cant come to death star.....IAO-stops nabrun,power-stops spies with ephant mon,crush-stops revo
ok a few things
1st thing you do...stop his drains...depends how his set up is........either system farthest from or your spies,also gunners to the stratagic reserves
to get system he is playing at on table.....get merrjk out.....simple...get an imperial command that gets piett & he in turn gets merrjk...then system but dont put it out to give extra drain
ephant mon goes to the site with a gunner...that gets superlaser & when you ready put 3 at the site....ephant mon & 3 gunners add 8...you need a destiny # greater than # of sites by only one...set up whatever you need
also, to find the site use your effects & gunners to look into your deck when site is out....you stop drains & you blow him up
ok what else....best combo in game is in this deck...gunners go to used pile...& also stop drain.....so you can cycle them back in after to keep stoping a drain.....evil
another thing.....vs space just blow up his too best activation systems.....you’ll want to blow up his drains but DONT blow up his activation....use spies as forfeit & you still win...it works vs a good swarm deck cause you draw so much for atrition....
the last thing is......meta...mine is not much sac..if yours is.start with differnt effects & put doubles of what is not so popular in deck i went with my area....you edit that for your own area
hard deck to play but....it works
KaBo0OM
MEGA MAID
'