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Mike’s Hunt Down v 2 0 -- Please Rate

    Deck ID: 11745

    Author: Mike "Mikey P" Panayotou

    Title: Mike’s Hunt Down v 2 0 -- Please Rate

    Side: Dark

    Date Published: 2000-11-14

    Description:
    Got Tech? Version 2.0 of My Hunt Down. A Fun and Solid Deck.

    Rating:
    4.5

    Cards:

    'Starting (9)

    Hunt Down
    Epic Duel
    Holotheater
    Visage of the Emperor
    Meditation Chamber
    Prepared Defenses
    Oppressive Enforcement
    Mobilization Pts.
    IAO

    Systems (1)

    Caridia (pulled before turn 1)

    Locations (3)

    Executer DB
    CC East Platform
    CC Downtown Plaza



    Characters (18)

    DV, DLOTS x3
    Lord Vader x2
    Tarkin
    Mara Jade x2
    Sim Aloo
    Commander Igar
    Janus Greejatus
    Admiral Ozzel
    Captain Sarkli
    Dr. Evazan
    Iggy (IG-88) w/gun
    4-LOM w/gun
    Ephant Mon
    Dannik “Chris” Jerriko (so those characters never, EVER, come back again)

    Blue (5)

    Blizard 2
    Tempest 1
    Bubble Boy (Boba in Slave I)
    Bossk in Bus (Hound’s Tooth)
    Zuckuss in Mist Hunter

    Interrupts (17)

    Control x4
    Vader’s Obsession x2
    Circle is Now Complete x2
    Put All Sections on Alert
    Focused Attack
    Operational as Planned
    Evader
    Weapon Levitation
    Trample
    Ommni Box
    Masterful Move
    Shocking Revelation

    Effects (4)

    Secret Plans
    Visage of the Emperor
    There’ll Be Hell To Pay
    Search and Destroy

    Weapons (3)

    Vader’s Saber
    Darth Vader’s Saber
    Mara Jade’s Saber
    '

    Strategy: '

    *************
    UPDATE
    Ugh. I hate to give version 2.1 before 2.0 gets rated, but I took Chu’s suggestions and changed some stuff around

    Pull Ozzel for Chimaera
    Pull Oppressive Enforcement for No Escape
    Pull Shocking Revalation for Twi’lek Advisor
    Pull Darth Vader’s Lightsaber for Death Star DB 327
    Pull DV, DLOS for Darth with Red Ninja Stick of Doom

    Whew. On with the strategy.

    END UPDATE
    ***************

    This Hunt Down deck worked pretty well for me. I’ve modified it several times to it’s current state, but the general theme is consistent – Smack Ben and Luke around.
    Basic Strategy

    Start IAO, Mobilization Points and Oppressive Enforcement for Effects, along with the standard Objective stuff. Before you activate, search for Caridia. Activate, drop Caridia (in most cases) pull Executer DB, deploy a scrub (or Vader if you can) and draw. Then, pull CC DB and move Vader and friends there. Drain, Visage, etc. Look for Downtown Plaza (not necessary for victory, but speeds things up) and S + D. Be ready to duel – there are TONS of recyclables in this deck for tracking purposes.

    Cloud City has a nice advantage over other locations; it is not a planet site. Therefore, Lost in the Wilderness is useless on CC. With the prevalence of Fallen Portal, I would suggest being careful about initiating battle at DBs without Tarkin nearby. I haven’t really had too much of an earth-shattering problem with this card though. If you need to, tie it down.

    When it comes down to basics, most Hunt Down decks are very similar except when it comes to choosing “Red” cards. Here’s an explanation of why I chose such Red cards


    Control – cancel drains, end a Sense war almost instantly. Or, cancel drains at systems fortified by many ships. I don’t need Sense or Alter because when I am not flipped, it is too tough to make (+4 to all S/A draws). Plus, the only effect that really has ever given me trouble was Revolution. I have Evader.

    Masterful – used 6. Pulls Visage if I need it. Why not?

    Dueling Cards -- I want to make sure I have one when I need one. If I have multiple copies, I can send one away with Janus and then track it.

    Put All Sections on Alert – Pure tech. Thanks, Aaron Kingery. When they drop to the Executer, don’t Smooch them, beat them. Nullify one’s text and ability, drop a couple of scrubs and beat down. Don’t worry about getting stranded because you can use the DB to escape.

    Shocking Rev -- Anti-Oola tech. I can also pull it every turn w/Secret Plans and track it.

    Weapon Levitation – notice the dot? If I sense one coming before they battle, play it used in an earlier phase. If it’s on my turn, my just action beats theirs. Either way, they can’t steal Vader’s (or Mara’s) favorite toy. Sorry Twigg.

    Trample – obvious character removal, used 4.

    Operational as Planned – stack destinies, need an extra force to drop DLOS or Lord V? This card does it all.

    Caridia – Guess who can’t move 7 parsecs in one turn? J If Kessel and Caridia are the only systems out . . . beat down at Kessel.

    Against Certain decks

    MWYHL – S+D, Visage, Drain. Beware EPP suicide drops. Keep characters together and be ready to duel.

    TIGIH – Never had a real problem. Don’t lose battles. Beat his other mains down. Drain. Visage. Simple.

    Agents in the Court – anyone play this? I haven’t yet.

    EBO – not easy. Drain, enforce Visage and get S+D out. If they drop to the North Ridge, you may have to pick up Vader and raid Hoth. Make sure to Ommni Box them, especially if they are using Ishi Tib tech.

    Endor Scouts – not popular in my area. Let them come to you. Drain on your own turf, maybe raid with walkers. Beware of Insertion Planning.

    Hidden Base – close call. Drain, Drain, Drain. Visage. S+D. Be ready to duel at any time, esp. with suicide drop EPPs. See if you can guess their Hidden Base on the first try. Not only demoralizing, but very fun.

    Profit – Hee hee . . .Chris Jerriko can do some nasty things to our hero, Han Solo.

    New Age Throneroom – Great Matchup. Be careful – portals may be falling. Tie down or avoid fighting w/o Tarkin. Again, you have to take it head on. Duel away the mains and raid the DBs.

    Overall, it’s a solid deck. I welcome all comments and suggestions. Please D-Mail me if there are some serious problems you see before posting them. Thanks
    '

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