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Hunt Down Done Left er Right

    Deck ID: 11789

    Author: Cat "CatLoneRogue" Ceder

    Title: Hunt Down Done Left er Right

    Side: Dark

    Date Published: 2000-11-16

    Description:
    A Hunt Down deck - What else need be said

    Rating:
    4.5

    Cards:

    '-Starting Stuff-
    Hunt Down And Destroy The Jedi/Their Fire Had Gone Out Of The Universe
    Executor Holo Theater
    Executor Meditation Chamber
    Visage Of The Emperor
    Epic Event Dueling
    Prepared Defense
    Power Of The Hutt
    Mobilization Points
    Imperial Arrest Order

    -Sites-
    Mos Eisley
    Tatooine Docking Bay
    Cantina
    Generic Docking Bay
    Rendilli

    -Characters-
    Lord Vader x4
    Darth Vader W/Lightsaber x2
    Grand Moff Tarkin x2
    Mara Jade x2
    Emperor Palpatine x2
    Sim Aloo x2
    Janus Greejatus x2
    Jabba The Hutt
    Ephant Mon
    Boelo
    Boba Fett With Blaster
    4-LOM With Concussion Rifle x2
    Dr. E
    U-3PO

    -Weapons-
    Vaders Lightsaber x2
    Mara Jades Lightsaber

    -Ships-
    Zuckuss In Mist Hunter
    Bossk In Hounds Tooth
    Dengar In Punishing One

    -Interrupts/Effects-
    Security Precautions
    Bad Feeling Have I
    No Escape
    Search And Destroy
    Twi’lex Advisor x2
    Reactor Terminal
    The Circle Is Now Complete
    Vader’s Obsession
    Focused Attack
    There Will Be Hell To Pay
    Force Lightning
    Sniper
    You Are Beaten
    Imperial Barrier x2
    '

    Strategy: '

    This is your basic BEAT YOU DOWN/HUNT DOWN

    The first thing you must do before you activate is get Rendili - then after you activate look for a Docking Bay (preferably the Generic one) then also check to see if Ephant Mon is in your deck get him w/Power Of The Hutt and drop him first @ the HoloTheater (to prevent the spies from comin’ in and cancellin’ Visage)
    Second turn, get the other Docking Bay and (hopefully there will be some characters in hand) drop them @ the DB and activate more...continue to repeat process.

    Do not duel till you have a Lightsaber and a Focused Attack (get the extra D) then win. W/the destinies in this deck you could almost do a blind TCINC or VO and win. But why chance it.

    The space is meager, but it does the job, Dengar to cancel Immunity, Zuckuss for the ability and Bossk for the extra Destiny. This is usually enough since Space isn’t your forte’, however S&D @ Tatooine is w/the biggies just sitting there and waiting.

    Against most decks this deck will do it’s damage in kind, however against Space (a little problem if it’s hard core) drop your ships @ the bigger drain sites and go from there...track well, and make him loose alot (fortunately you have the destiny again if you mis track) and their S/A is +4, or can’t if flipped so that helps when they try to run.
    Against most ground decks this will cause them to either come to you, and get beat, or you go to them, and beat them. It used to have a DJP but I dropped that for something else, cause I realized that I don’t keep to many characters together anymore because of all the ability 4 characters to move about.

    Keep the Janus/Emperor combo going (if you don’t know what that is then check my SUH-WEET BHBM deck for that combo - and rate that one as well)

    Other than that this deck should pose a problem for most lightside decks nowaday because lightside is such a up in the air situation (noone knows what to play anymore)

    Good luck and please rate respectfully.

    Thanks,

    Cat "The Garindan Collector" Ceder
    '

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