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BHBM THE SITH ARE HERE TO STAY

    Deck ID: 11956

    Author: Jayke "Lord_vader20" Ball

    Title: BHBM THE SITH ARE HERE TO STAY

    Side: Dark

    Date Published: 2000-11-23

    Description:
    It’s a rugged tournement ready BHBM deck

    Rating:
    3.5

    Cards:

    'STARTING
    BHBM
    Ds2 throne room
    Insignificant rebellion
    Your destiny
    Mob. points
    IAO
    (3rd is up to opponent?s deck, or use no escape for a definate +1 battle destiny cause you get PD back)
    Prepared defences

    LOCATIONS
    DS2 DB
    Coruscant DB
    Endor DB
    Executor DB
    Rendilli

    CHARACTORS
    Lord vader x2
    Darth Vader, DLOS x2
    Mara Jade x2
    Tarkin x2
    Mighty Jabba
    Dr. evazon x2
    4-Lom w/gun
    Ig-88 w/gun
    Capt. sarkli
    Sim ALoo
    Janus Greejantus
    Boba w/gun
    Emporer

    Interupts
    Imperial barrier x3
    Circle is now complete x2
    Your Beaten
    Sense x4
    Alter x2
    Twilik advisor
    Sniper

    Effects
    Secret Plans
    Imperial Decree
    No Escape
    Security Precuations
    Search and Destoy
    Lateral Damage
    Disarmed x2
    I am your Father

    Weapons
    vader?s saber x2
    Mara?s saber

    Ships
    Zukkus in MH
    Dengaer in P1
    Executor
    Bossk In bus
    Dominator '

    Strategy: '

    Yes, I do need reviews. This a pretty basic, but solid BHBM deck.
    It can hold it’s ground against most
    anything. Get Rendilli before you even get your hand, or executor. It all depends on if they are giving you force or not. Basically sense or alter what you
    can. Play circle
    on ben, then kill off whatever else with your
    sabers and dr. evason, with help of cards like imperial barrier and you are beaten. Play lateral Damage
    on thier mon calamaries and kill off with
    executor. Then use Dr. Evason and vader or boba or whoever has a weapon, put
    disarmed on someone good, like lea or han and operate before a battle even
    happens then play circle, HA HA mains die, you crush them in battle. Captain Sarkli is in there because in my area, some people still play liberation.
    AGAINST PROFIT
    Either start Boba and Jabba, or Jabba and
    evason. Then get everyone to jabba’s
    Palace. Be shure to sense SOWLY, so
    they can?t be cheap. Get out secret plans to
    stop retriving by opponent. Sniper or disarm han, you win by battling, stacking cards then dueling.
    Against EBO
    Start Imperial Decree, secret plans. Invade hoth. Make shure you CONTROL 2 echo sites so decree will work to stop force drain bonuses. Then drain on hoth and kill of baraguins or whatever they have there, watch out for icestorm. Against the new deck with DB retreival, send in Ig-88 and 4-lom. Sniper off the retrival guy, then kill off whoever is left. Disarm obi if you have to, then battle him. He is usless without his saber.

    ANYTHING ELSE
    React to what opoonent does. If the play Hidden Base, get out security precatuins, probe and battle. Probing will keep you from taking battle damage because of security precations.

    PLEASE REVIEW
    Thanks
    '

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