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There Is Still Good In TIGIH

    Deck ID: 11959

    Author: Andrew "JohnnyUnitas" Carson

    Title: There Is Still Good In TIGIH

    Side: Light

    Date Published: 2000-11-23

    Description:
    This deck uses Scouts, Eloms, and mainsto win battles to cross Vader

    Rating:
    4.5

    Cards:

    'Starting (10)
    There Is Good In Him/I Can Save Him
    Endor Chief Chirpa’s Hut
    Luke Skywalker, Jedi Knight
    Luke’s Lightsaber
    Endor Landing Platform (Docking Bay)
    I Feel The Conflict
    Heading For The Medical Frigate
    Staging Areas
    Strike Planning
    Insurrection

    Locations (4)
    Tatooine Docking Bay 94
    Death Star Docking Bay 327
    Cloud City Platform 327 (Docking Bay)
    Yavin 4 Docking Bay

    Characters (26)
    General Crix Madine
    Orrimaarko
    Daughter Of Skywalker
    General Solo
    Chewbacca Of Kashyyyk
    Sergeant Brooks Carlson
    Lieutenant Blount
    Corporal Kensaric
    Sergeant Bruckman
    Colonel Cracken
    Obi-Wan W/ Saber
    Lando W/ Vibro-Ax x2
    Han W/ Heavy Blaster Pistol
    Chewie W/ Blaster Rifle
    Princess Leia W/ Blaster Rifle
    Palace Raider x2
    Elom x8

    Vehicles (2)
    Racing Skiff x2

    Effects (6)
    I Hope She’s All Right
    Bacta Tank
    Aim High
    Ounee Ta
    Wise Advice
    Draw Their Fire
    Yarna d’al Gargan

    Interrupts (11)
    Fallen Portal x2
    Rebel Barrier x2
    Choke x2
    The Signal x2
    Transmission Terminated x2
    Insertion Planning x2 '

    Strategy: '

    This deck beats down the opponent using every
    character and vehicle possible. Basically I
    repeatedly beatdown whenever possible while
    pulling docking bays for extra activation. That’s
    pretty much the strategy in general. It gets
    slightly more specific against different decks
    though so here’s how it works against ’em

    Against Court and MKOS These are both similar decks
    the way I see them played in my area so I’ll cover
    them together. The main problem I encounter against
    Court and MKOS is that they usually don’t contain
    any Vaders or Imperials at all so winning the game
    using the objective isn’t possible so I’ll have to
    battle ’em out. Obviously they’re going to fortify
    Tatooine so I pull Madine and drop him at Chirpa’s
    Hut with Luke while pulling scouts to prepare for
    a beatdown. Once I have sufficient cards to draw
    multiple destiny or to reduce my opponent’s I
    attack their weakest site and try to hold it while
    regrouping more forces. If my opponent’s not
    playing with Imps then Luke’ll be able to join in
    the action and chop some aliens. To clear the
    audience chamber, I use either EPP Han and EPP Leia
    or EPP Han and ECC Chewie in conjunction with Lando
    with Vibro-Ax to draw around 3 battle destiny
    while shooting and excluding up to 3 characters.
    The Eloms aren’t too useful against these decks so
    I use them as forfeit fodder or vehicle drivers.
    Against MKOS it’s a good idea to get some drains
    setup at the docking bays because they’ll be
    retrieving (or regenerating if they’re using
    Abyssins) most of their non-unique casualties.
    The key to taking MKOS out is keeping them from
    occupying battlegrounds so I’ll cut off their
    main retrieval source. Throw in Aim High and they
    should eventually cave in.

    Against RalOps I get Ounee Ta out instead of
    Staging Areas and basically attack in the same way
    as I do against Court and MKOS, the only difference
    is they’ll most likely have Vader and/or The Emperor.
    I get Luke to an Imp. quickly by pulling the
    <> Docking Bay and make ’em pay until they get
    Vader out or I’ve got a beatdown set up. With
    Ounee out my Eloms, and raiders with their skiffs
    are free and rebs are deploy -1 so beatdowns aren’t
    hard to deliver. Against Palpy, I monitor his use
    of Force Lightning and when I think he doesn’t have
    any left, I strike at him if he’s with another
    character using Lando W/ Ax and a few other characters.
    By knocking Palpy out I’m free to win the battle
    against the other guy (even if it’s Vader that’s
    not that big a problem).

    Hunt Down This is tricky. If it’s a deck that
    relies on dueling then they’ll have very few
    characters other than Vader so I’ll have to
    just try to win battles against the other guys
    they’ll use while Barriering Vader or smushing
    him with Fallen Portal. Basically I feel the only
    way for me to win against a Hunt Down dueler is
    just go crazy and kill all his characters, including
    Vader. I won’t worry about crossing him, I just get
    him and his cronies outta the way and drain. Against
    non-dueling I’ll be battling like crazy so I’ll
    have to play it safe by letting them play defensively
    and going on the offense myself. If that doesn’t
    sound too good I can Fallen Portal and Barrier their
    characters and battle the leftovers while gaining
    more cards on Conflict to finally cross Vader.

    TIEs Get out Aim High and I Hope She’s All Right
    and fortify drain positions. If he’s using ground
    with the ties then I take ’em out where possible while
    draining as well. This is another tough one.

    Thanks for looking at my deck.






    '

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