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(Jump On Th Bag Wagin) V1 2 Refined Version

    Deck ID: 11978

    Author: Ben "Left Feat" Tomlinson

    Title: (Jump On Th Bag Wagin) V1 2 Refined Version

    Side: Light

    Date Published: 2000-11-24

    Description:
    Retreive Drain and add destinies

    Rating:
    3.0

    Cards:

    'Starting
    A New Secret Base
    The Signal
    Hoth North Ridge
    Hoth Main Power Generators

    Characters
    Han With Heavy Blaster Pistol
    Obi-Wan Kenobi
    Admiral Ackbar
    Luke Skywalker
    General Calrissian
    Nien Numb
    R2-D2
    Green Leader
    Wedge Antilles
    Tycho Celchu
    Hol Okand
    Baragwin x 3
    Ishi Tib
    Lessub Sirln
    Figrin D’an

    Starships
    Red 2
    Red 5
    Gold Squadren 1
    Gold 6
    Green Squadren 1
    Green Squadren 3
    Home One
    Liberty
    Tantive IV

    Weapons & Devices
    Intruder Missle x 6
    Landing Claw

    Locations
    Hoth Echo Corridor
    Hoth Echo Med Lab
    Hoth Echo Command Centre
    Hoth Echo Docking Bay
    Kashyyk
    Hoth
    Kiffex

    Effects
    Squadren Assignments x 2
    EBO
    Launching The Assult
    Menace Fades
    Traffic Control
    Haven

    Interupts
    The Signal x 2
    We Can Still Outmaneuver Them x 2
    Out Of Nowhere x 2
    Punch It
    Star Destroyer

    Admirals Orders
    I’ll Take The Leader
    '

    Strategy: '

    Okay Here’s how it goes I have destiny adders so that if they come down with there " ALL BIG POWERFUL SHIPS" they’ll have to lose em in attrition.
    After Your turn leave force at the pile and then when they drain lose an Intruder Missle then 1 force to retreive it then lose the same one again and one force to retreive it and you could do this 3 timnes a turn which could save the game.
    Your starships have prity good immunity especially when you get their matching pilots as-well and then you are away also If you move Kashyyyk is the safer place to go with the dark side of it saying "Total ability of 6 or more required for you to draw Battle destiny here" so that is safe form that pesky attrition.

    Vs Cloud City Dark Deal Drain race you should be able to hold out with the weapon retreiving and you usually will be able to get EBO out quicker then their dark deal it will be a tight one but you should come out on top.

    Vs Endor Opps Don’t let out into the skies and then get your menace fades up and going but watch out for the beat down.
    If you control the skies you should win.

    VsBring Him Before Me Give them Luke and then chose your battles wisely only when you are going to win the drains are going to hurt them badly.

    Vs Rep/Court Both pof these will fall quickly as long as you get EBO out quickly don’t try and attack them just folllow the game plan of retreiving and draining and you will win (Easy Win).

    Vs Big Blue You should keep to Hoth where you have haven and wait for them to come and attack you which they will cause people that play big blue don’t doubt their own defences.
    Once they come add destinies madly and destroy thme with attrition.
    It will be a slow game but surely will turn out in your favor.
    '

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