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Court of the Vile Gangster

    Deck ID: 12050

    Author: Tyler "231" Martin

    Title: Court of the Vile Gangster

    Side: Dark

    Date Published: 2000-11-27

    Description:
    This deck is designed to punish theopponent when they come and battle you.

    Rating:
    4.0

    Cards:

    'Objective (1)
    Court of the Vile Gangster

    Locations (6)
    Carida
    Jabba’s Palace Audience Chamber
    Jabba’s Palace Dungeon
    Tatooine Great Pit of Carkoon
    Tatooine Docking Bay 94
    Executor Docking Bay

    Characters (21)
    4-LOM With Concussion Rifle x2
    Mara Jade x2
    IG-88 With Riot Gun
    Djas Puhr
    J’Quille
    Bane Malar
    Cloud City Engineer
    U-3PO
    Dr. Evazan x2
    Chall Bekan
    Jabba
    Boba Fett With Blaster Rifle
    Dannik Jerriko
    Jodo Kast x2
    Ephant Mon
    Dengar With Blaster Carbine
    Bib Fortuna

    Starships (5)
    Dengar in Punishing One
    Boba Fett in Slave One
    Zuckuss in Mist Hunter
    IG-88 in IG-2000
    Bossk in Hound’s Tooth

    Interrupts (13)
    Elis Helrot
    Twi’lek Advisor x2
    Projective Telepathy x2
    Prepared Defenses
    Imperial Barrier x2
    Hutt Smooch
    Point Man
    Hidden Weapons x2
    Sniper

    Effects (13)
    Scum and Villainy x2
    Power of the Hutt
    Mobilization Points
    Secret Plans
    First Strike
    Resistance
    Oppressive Enforcement
    Come Here You Big Coward
    Search and Destroy
    There is No Try
    Disarmed x2

    Weapons (1)
    Mara Jade’s Lightsaber '

    Strategy: '

    I picked Jabba instead of Mighty Jabba Because he makes
    Scum immune to Alter and he lets my aliens deploy
    -1 to the same location. 4-LOM helps against any
    one that hurts your deck (Ben Kenobi, Han w/ Gun,
    ect...). The main reason I have Chall in is to
    have when I play against Profit, I can pull the
    Engineer. The Engineer raises the Chamber when I
    play Profit or any deck that converts my chamber.
    If I don’t play Profit, I just sit him at Docking
    Bay and drain for +1. U-3PO helps when I play a
    deck where they are draining for a lot, but I don’t
    want to go there. Dr. Evazan kills a Disarmed person
    or anyone I hit with a weapon. Boba Fett and Jodo
    Kast hurt the opponent with Hidden Weapons. Dannik
    Jerriko helps against Profit, I search for him
    after I convert my Chamber. Dengar helps with
    Evazan because if I hit the two characters, they
    both die. Bib helps against low ability characters
    and Ephant helps with Jabba.

    I have in Boba Fett, Dengar, and IG-88 in their
    ships because if I am playing an all space deck,
    any of the three with their weapons won’t help me.
    If I am playing an all ground deck, I stick Zuckuss
    and Bossk out at Carida to help me with Battle
    Plan.

    Elis Helrot helps me when I need reinforcements
    at a site or I just need to move around. Projectie
    helps when the opponent battles, but doesn’t have
    any force left. The Barriers save me when they
    drop a character and I don’t have a lot of defense.
    I have in Point Man to mostly cancel Order To Engage
    It saves me when they drop that at the Chamber
    when they have out Bo Shuda. If I don’t have
    Ephant at the Chamber, and they deploy Boushh, I
    use Hutt Smooch. Sniper is good when you have
    a big beatdown planned and you shoot one of their
    characters and screw them even harder. Hidden
    Weapons is also one of the interrupts that can
    screw the opponent. It can take out a big
    character when you could be beaten.

    Come Here You Big Coward and Search and Destroy
    are big against MWYHL. SAD makes them come to you
    or lose one a turn and CHYBC also makes them come
    to you or they won’t retrieve. Power helps if
    you want more force, search for Ephant and put
    him at the Executor docking bay. Disarmed kills
    Han w/ Gun, LSJK if he has his lightsaber, or
    any one who has a weapon. Mob. Points helps with
    the terrible activation. Oppresive and There is
    No Try protect my effects and interrupts from
    being cancelled. Resistance helps when I play EBO
    or a numbers deck.


    Against Profit I start Mob. Points, Power, and
    Secret Plans. I start Jabba and Chall to pull
    the Cloud City Engineer. I deploy the Engineer
    and convert my chamber. I deploy Ephant Mon with
    Power. Next, I search for Jerriko and Bib. I
    defeat any forces they send to the chamber and
    since they can’t force drain on Tatooine, the
    weight is on their shoulders.

    Against MWYHL Start same as against Profit. The
    first Twi’lek I get I search for Search and Destroy
    and setup that. Combinied with the lose from the
    Objective, my drains and SAD, they will fall.
    easily. When they flip, I just use my interrupts
    to hurt their few characters.

    Against EBO Start Resistance, Mob. Points , and
    the last one depends. I setup the drains on
    Tatooine and invade their characters with what
    I have. I use my starships to take out their
    ships. Use SAD and with the Objective, they will
    fall.

    Against Agents Power, Mob. Points, and the last
    depends. Kill their agent and try not to let them
    beat you dowm. Setup your drain at Carida, and
    any where you can. Use Point Man if they play
    Order To Engage. If they play Bo Shuda, Sniper
    to shoot down their agent.

    Against TIGIH Start Power, Mob. Points, and Secret
    Plans. If I deploy Mara, I deploy her a far away
    from Luke. Kill him with 4-LOM, Hidden Weapons,
    and disarmed. Then drain them out.

    Please read my deck and stragety before rating.
    Don’t give me four stars and say looks good. Give
    me comments about what you think.
    '

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