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Ounee Ta Sucks RalOps Rocks

    Deck ID: 12066

    Author: Ted "DarthVader" Baker

    Title: Ounee Ta Sucks RalOps Rocks

    Side: Dark

    Date Published: 2000-11-28

    Description:
    RalOps is the best deck type of all. And if you like the type at all you play it. No one uses Ounee Ta anyway.

    Rating:
    3.5

    Cards:

    'Characters
    Emperor Palpatine
    Janus
    Mara Jade
    Lt. Arnet
    IG-88 With Roit
    Ozzel
    Darth with Stick
    GMT
    Choke Vader
    AT-ST Pilot x5
    lt. Endicott
    Lt. Comm. Ardan
    Mosep

    Weapons
    Mara Saber
    Vader Stick

    Starships
    Boba in S1
    Emperor’s Shuttle
    Zuckess Mist
    Vader’s Shuttle
    Bossk in Bus

    Vechicles
    Tempest Scout 1
    Tempest Scout 3
    Tempest Scout 5
    Tempest Scout 6
    Blizzard Scout 1
    Blizzard 2

    Locations
    Cardia
    Perfect’s Office
    D2 Bay
    Forest
    Spaceport Bay
    Jungle
    Ralltiir

    Effects
    Oppressive Enforcement
    Security Precautions
    There Be Hell To Pay x2
    S&D
    Secert Plans
    Broken Concentraion
    Overseeing it Personally
    IAO
    Mob. Points
    You Can’t Hide

    Interrupts
    Alter
    Imp. Barrier x2
    Sniper
    Twi’lek Advisor
    Trample
    Prepared d
    Operational As Planned
    Projective Telephaty x2

    Objective
    RalOps '

    Strategy: '

    First off, I don’t live under a rock. I know all about Ounee Ta. And no, it can’t kill RalOps unless the oppoent plays with it. I havn’t seen any decks with this card. Even if they do happen to end up with a free card slot, they won’t put Ounee Ta in cause they think the Fear of the card is enuff to stop the DS from playing Ral. No I have taken this deck to 4 seperate tournys won them all, and never saw one Ounee Ta. So there, Ounee Ta only works if they play with it.

    Second, Walkers rule. EPPs can’t target them and they save guys aboad them from the sabers. They can react allowing for easier control of Ral. With At-St pilots they rock even more.

    Third, I know AT-ST pilots are dotted. I just have the two extra if I lose them to force drains or forfeit I can replace them.

    Basic Start
    RalOps
    Ral
    Pre’d Defenses
    IAO
    Mob Points.
    You Can’t Hide

    1 turn
    Pull D*2 Docking Bay.
    Pull Carida
    Deploy an AT-ST to Docking bay.
    Pick up any left over.

    2 turn
    Pull SP DB
    Pull <>Site
    Deploy someone to <> Site
    Move At-St to DB

    From there
    Deploy the sites
    Control Ral.
    Battle and get pumped destiny
    Reduce drains
    Rip to shreads

    Whay cards?
    Lt. Comm. Ardan- Imp. Darws destiny if not able.
    lt. Endicott- Free to d*2 DB
    Emperor’s Shuttle- See How to HB
    Blizzard 2- Little More Protection. More power
    Overseeing Personally- Add big to drains
    Mosep- I let them losing from deck.
    Projective Telephaty- Meta choice. Stops Order To Engage.

    How To Play
    Hidden Base
    Normal start. Pull Security Precautions. Then put the Emperor on Shuttle and probe a planet. If they come to get ya. You take no damage, and immune to attrion (SYCFA look alike). Pull S&D and your drains with Overseeing should do them in.

    EBO
    Set up RalOps. Drop AT-STs at the non-sheilded site. Move in and take over Echo. Drop their drains with the backside of RalOps. Battle in space and win.

    MWYHL
    Set up RalOps ASAP. Pull Broken Concentraion, if they are training. If Falcon, set it have its system. Kill the rest of the guys. If beatdown, RAlOps’s text should slow them down. Should be easy win.

    Profit
    No Aliens. Give them Han. Battle after setting up RalOps. Kill Han. Hardest game.

    There’s the deck. Ounee Ta only hurts this very little if they do play it. If they try beatdowns, move the AT-STs. If they play aliens, beat them up. If Eloms, move the Imps away and only leave them AT-STs there.

    This deck kicks

    Darth Vader '

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