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Heart Of Darkness (Dueling By Hoostino)

    Deck ID: 12068

    Author: Justin "hoostino" Warren

    Title: Heart Of Darkness (Dueling By Hoostino)

    Side: Dark

    Date Published: 2000-11-28

    Description:
    Based on a fluttering thought of mine. Makes dueling (and battling) insanely easy and effective.

    Rating:
    4.0

    Cards:

    'Purple (2)
    HDADTJ
    Epic Duel

    Locations (6)
    Executor Holotheater
    Executor Meditation Chamber
    Executor Docking Bay
    Death Star Docking Bay 327
    CC Platform 327 (Docking Bay)
    Rendili

    Characters (20)
    Lord Vader x3
    Darth Vader, Dark Lord Of The Sith x3
    Emperor Palpatine x2
    Mara Jade, The Emperors Hand x2
    Grand Moff Tarkin
    Janus Greejatus
    Sim Aloo
    ECC IG-88
    EJP Dengar
    Commander Igar
    Colonel Jendon
    DS-61-2
    DS-61-3
    Captain Sarkli

    Blue (8)
    Executor
    Zuckuss In Hunter
    Dreadnaught x3
    Blizzard Walker
    Blizzard 2
    Tempest 1

    Weapons (3)
    Vaders Lightsaber x2
    Maras Lightsaber

    Interrupts (13)
    Prepared Defenses
    Trample x2
    Masterful Move x2
    Operational As Planned x2
    Vaders Obsession x2
    The Circle Is Now Complete x2
    You Are Beaten
    Focused Attack

    Effects (7)
    Mobilazation Points
    Imperial Arrest Order
    Oppressive Enforcement
    Search And Destroy
    Visage Of The Emperor x3
    '

    Strategy: '

    UPDATE
    I know it’s dangerous to put the Executor out, but that’s why I wait until I can drop some forfeit bait on it. At least a Dreadnaught, hell. Against a pure space, I won’t put it down, in fear of tricks like Power Pivot. Just be careful with it and you’ll be fine.

    Agent SD is a frickin idiot. HD + Enforcement, and SAC will kill this? WTF?

    I have modified this heavily, I will be posting a Ver. 2 sometime perhaps.
    END UPDATE

    Start
    HDADTJ
    Holotheater
    Med. Chamber
    Visage
    Prep. Defenses
    IAO
    Mob. Points
    Oppressive Enforcement

    CARDS I WANT TO ADD
    Secret Plans + Shocking Revelation
    Power Of The Hutt + Ephant Mon
    Dr. E
    No Escape
    Twi-Lek
    Put All Sections On Alert
    Hell To Pay (at least one)
    Force Lightning
    Bossk In Bus

    Jeremy’s spoken. That’s the real deal, lads. This deck is undefeated in testing, and there just isn’t much that will beat it if you know what you are doing. It seems pretty standard at first glance, but there is a sweet 3-card combo that makes dueling insanely easy to pull off and win. Here it is first thing your turn, play Masterful Move and pull Visage if you have an Operational As Planned in hand. Then play Op. As Planned and put the Visage back. After you use Force for any reason throughout your turn, you have stacked a 7, 5, 6 in the bottom four cards of your deck. Activate all but four, and BAM. Not only does this work for dueling, but for battling as well. I’ll swing at Obi, hit. Destiny is a six, you lose everyone. All you need is Vader.
    This is a tracking man’s deck, obviously. Use raw power and mega destiny to wipe the floor with any opposing ground deck.
    I start Oppressive because SAC is meta and it makes Dreadnaughts destiny 4.
    I posted this really to get some ideas as to how I can add in Secret Plans and a Shock. I am seeing more and more retrieval, and I really like the infinite tracking mechanism with Shock. Plus, I could always run into an Oola deck. Give me some suggestions.
    Why no No Escape? Because I haven’t seen Honor in a long time and I can circumvent easily enough if it comes down early.
    Docking bay selection gives me immunity to Lost In The Wilderness and Projection Of A Skywalker. Thank you, Brian Hunter. The Executor DB allows me to stop chumps trying to drain me on the Executor.

    MATCHUPS

    Vs. HB Mains/Throne Room
    This game will rock. This game should be won every time if you don’t do something stupid. Don’t be afraid of anything, fight like a champ. Track, duel, and win.

    Vs. Agents
    Speeder variants might be a little rough, but fight the war of attrition. Pick your battles wisely and don’t get caught with your pants down. Go after their characters and try to get Search And Destroy working. That combined with Visage and you should win. Versus Chadra-Fans and what not, again be cautious of beatdowns, but take full advantage of all your methods of character removal (i.e., Trample, Choke, weapons). This should be won.

    Vs. EBO
    Against this, pull the Executor instead of Rendili. Drop some scrubs on it and let it sit at Hoth or Kiffex or wherever they stack up. Ketwol EBO is one of the reasons I really want to add Secret Plans. It doesn’t shut the engine down, but it does hurt it. That extra Force adds up and often prevents them from doing things they want. Try to pull off S+D and you can outlast them. Go to space with Dreadnaughts and scrubs and last as long as you can. I have never lost to this.

    That’s pretty much most of what you can expect to play against. Expect to win.

    Any questions? D-Mail me.

    Darwin bless. Hoostino out. '

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