DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Hits From Tha Bong (light version)

    Deck ID: 12146

    Author: Jayke "Lord_vader20" Ball

    Title: Hits From Tha Bong (light version)

    Side: Light

    Date Published: 2000-12-06

    Description:
    Rugged X-wing Swarm for EBO

    Rating:
    4.0

    Cards:

    'Starting
    Hoth NR
    Hoth Shields
    HFTMF
    Your Insight serves you well
    Wise Advise
    Do or do not

    Locations
    Hoth
    Yavin 4
    Kiffix
    Hoth DB
    Hoth War Room
    HothEcho corridor

    Charactors
    Comander Luke
    Zev
    Boussh
    COmander Wedge
    Obi w/saber
    Jedi Luke
    Figrin Da’n
    Tk-422

    Ships
    X-wing x11
    Red squad x wing x2
    Spiral

    Interupts
    Signal x4
    Rebel barrier
    Organized Attack x3
    Out of Nowhere
    Transmition Term.
    Grimtash
    Houjix
    It’s a trap
    Collision
    Hyper Escape
    All wings report in x2

    Effects
    Eject Eject
    New Secret base
    Echo Base ops
    Echo base Garrison
    Prjection of a skywalker
    Incom Corp
    Yarna
    Rebel Fleet
    Legendary starfighter
    What are you trying to push on us?
    Honor of the Jedi
    Ice storm '

    Strategy: '

    ****DECK EDIT****
    There is one more effect in here Civil Dissorder
    *************************************************

    Well this deck is a mean EBO deck. You dont start off like normal EBO decks, so they will probobly think you are playing "Deadbolt". YOu have to get out A new secret base early, so you can set up the deck. You have 4 signals in there, so it shouldnt be a problem. YOu have Perfect SAC in this deck, they have to lose sense plus 2 force, and your card goes back to your deck. Once you get out ANSB, search for your sites first. Then get out EB garrison and get out your guys that you can search for (luke, wedge, zev). Deploy Boussh and Tk-422 to block some drains, plus you have Rebel fleet and Projection to help slow down thier drains. Get out Incom, drop some x-wings and drain like crazy. If they are dumb ebough to battle, Play Collision, Out of Nowhere, Rebel barrier, Organized attack, ect and you will still win. Even if they drop dengar will 8 x-wings, you power will still be way more than thiers. Ok, lets see some matchups

    Huntdown This deck has a chance against you. Cancle VIsage with spies or transmition term. Keep Insight out in case of numbers. If they bring a crew to hoth, set up EBO first, then run luke to thier docking bays using the hoth DB. They can’t transit out, but you can. Then they flip back. If they Pick up vader, just transit back and they have to run under the shields all over again. They wont have a huge amount of space, so you should hold your ground (air) in space.

    MKOS this can hurt. Most play with that effect that doesnt let you cancel thier drains. All you can do is out drain them in space. Retrive will All wings and Firgin Dan to win

    BHBM Give them Jedi luke (that’s why he is in there) early, so they lose a force at the end of thier turns. Beat down whatever they have in space, and out drain them like crazy. You have SAC control so senses and alters wont be a problem. THis should be an easy game.

    Ties You should over power them always. Invade Wekelumi and take it over. You should win this game.

    Manipulation HA You have protection from just about everything including Monnok Myoom onith wont have time to kill of males, they will all be out before she can. You WIN

    Anything Else Play as ussual. Never Forget your CIval Dissorder, and force drains. Retvriving with Figrin dan each turn is a must.

    Hope You enjoyed the deck If you use it, and crush people with it, be shure to mail me and say so.
    THANKS FOR REVIEWING '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.