DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
BIE/B/Inhanced BIBeatdownBIB

    Deck ID: 12225

    Author: Andy "s_0_s" McKIllip

    Title: BIE/B/Inhanced BIBeatdownBIB

    Side: Light

    Date Published: 2000-12-10

    Description:
    This is a non-Baragwin EBO that I use to drain Battle and Beat. It uses a different aproach than the signal/A New Secret Base start.

    Rating:
    4.0

    Cards:

    'Starting6 (will explain Below)
    Hoth Main Power Generators
    Hoth North Ridge
    Heading Towards The Medical Frigate
    Squadron Assignments
    Staging Areas
    Insurrection

    Effects 9
    Echo Base Operations
    New Secret Base
    Disarmed
    Legendary Starfighter
    Draw Their Fire
    Projection of a Skywalker
    Ice Storm
    Traffic Control

    Interuppts 9
    Hyper Escape x2
    Rebel Barrier x2
    It Could Be Worse x2
    Signal x3

    Ships 12
    Home One
    Tantive IV
    Spiral
    Masanya
    Liberty
    Defiance
    Indepencce
    Red Squadron 1
    Blue Squadron 5
    R2-D2 in Red 5
    Lando in Falcon
    Red Squadron 4

    Characters17
    Ten Numb
    Wedge Antilles, Red Squadron Leader
    Chewie with Blaster Rifle
    Melas
    BoShek
    Tycho
    Luke Skywalker
    Luke With Lightsaber
    Figrin D’an
    KFC
    Orrimaarko
    Han Solo
    Tawss Khaa
    Obi-Wan Kenobi
    Obi-Wan with Lightsaber
    Boushh
    Lando with Blaster Pistol

    Locations 7
    Hoth Echo Docking Bay
    Hoth Echo Command Center
    Hoth Echo Corridor
    Mon Calamari
    Sullust
    Endor
    Rendezvous Point '

    Strategy: '

    OK before anyone syas start Signal and grab A New Secret base, it tried it, it doesn’t work for me, I tried that with baragwins too, it didn’t work, then I tried this. Worked great for me. First turn I grab Echo DB and , then I usually have Signal or A new Secret Base so I either spend 3 of my force to get it or Deploy from if I have it, I have both I grab projection. I draw my remaining force. 2nd turn I deploy a character to Echo DB and get Command Center and Corridor if possible. Then I really start going. If opponent sets up a ground drain I 1. Deploy Projection, 2. deploy Boush(preferably), or 3. Beat down. If I ever deploy Luke to beat down I usually forfeit him so Luke Skywalker can go to space. Then I play like a normal EBO usually deploying to Rendezvous Point and moving unless I want to beat down.
    Tech
    Sullust, Endor and Hyper Escape If you read sullust and endors text it says that moving is -1 to several places, so most places I can Hyper Escape if ZiMH comes around, or for some reason I don’t have much power somewhere(rarely happens).
    Figrin D’an I usually Deploy him to command center or some where and let him sit and retrieve force. Most Characters with Ships only go to space unless I really need them on ground(ie- Chewie usually hits the Falcon)

    Reasons why I don’t
    Super Falcon I can’t, I don’t have Cap’n Han or Leia with Gun. I can’t even set up Semi-Super Falcon with Han with gun and CHewie BEcause I don’t have Han with gun Either
    Darklighter Spin I will, I have bought boxes of se and honestly not got 1 I’ll probably pick a couple up next Tourney.
    Corporal Marmor + Docking bay + Hoth I am debating whether to use this or not (to deploy my starfighters to echo DB retrieve 1 force and move them up). It was a last cut.
    Baragwins I found myself having handfuls of cards I didn’t need.
    Weapons In my area they are not needed. It is easier and less card intensive to get them with attrition.

    Thanks for the review I would list Different decktypes and how to counter them but there are so many different decks out right now in my area and none are real popular. People are also experimenting so much you’re better off to stick to playing your game rather than countering your opponents.

    ~s_0_s~
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.