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Ishi’s In The Court

    Deck ID: 12263

    Author: Cat "CatLoneRogue" Ceder

    Title: Ishi’s In The Court

    Side: Light

    Date Published: 2000-12-12

    Description:
    This is a simple Tatooine deck, that revolves around the ’teched’ out Ishi Tibs

    Rating:
    4.5

    Cards:

    '-Starting-
    Agents In The Court
    Hutt Trade Route
    Jabba’s Palace Audience Chamber
    Heading For The Medical Frigate
    Staging Areas
    Uh-Oh
    Insurrection

    -Sites-
    Tatooine Mos Eisley
    Tatooine Cantina
    Tatooine Judland Waste
    Tatooine Docking Bay 94
    Home One Docking Bay
    Endor Docking Bay

    -Characters-
    Ben Kenobi x3
    Luke Skywalker, Jedi Knight x3
    Leia W/Blaster x2
    Han W/Blaster
    Cpt. Han Solo
    Chewie W/Blaster
    Lando W/Vibro Axe
    Tawss Khaa
    Melas
    Ishi Tib x2
    Harc Seff x2

    -Weapons-
    Obi-Wans Lightsaber x2
    Luke’s Lightsaber x2

    -Ships-
    Home One
    Spiral
    Millennium Falcon

    -Interrupts/Effects-
    Sense x5
    Alter x2
    Fallen Portal x2
    Houjix
    Courage Of A Skywalker
    Clash Of Sabers
    Weapon Levitation
    Rebel Barrier x2
    Draw Their Fire
    Ounee Ta
    Order To Engage
    Bo-Shuda
    Traffic Control
    Sorry About The Mess x2
    '

    Strategy: '

    Ahhhh behold the power of Ishi’s - Well your probabaly wondering why there are only 2 actually Ishi Tib’s, well upon playtesting and finding the right...knack...I opted to replace an Ishi Tib with Melas for 2 reasons (1)I needed another good character (2)I needed more ability on the table. So that’s why I did what I did.

    As you look over the deck and see that there are only 3 ships...yes there are only 3 ships, and why is that you ask, aren’t you afraid of Big Blue or Tie Swarm, nope. If they do then I will battle at my convience w/Cpt. Han and Leia w/Blaster along w/Home One and the ever fun reacting Spiral. I get 3 Destinies (which are averaging of 4) and enough power and forfit to make them stay for a while

    Now your probably looking at the Interrupts/Effects and thinking to yourself, "Damn you Cat, why can’t you put them in their own catagories" Well that’s how I design decks and I just cut and paste. ) So pfffbt

    The I/E’s are chosen for their usefullness in the deck, S/A is always usefull as well as Houjix (only when you need to make that last attempt of blocking a FD and then loosing...yadda yadda). Courage to help against the ever popular dueling, Clash - well you know why... and the rest if pretty obvious. Although I use 2 Sorry About The Messes cause alot of people in my area play w/Undercover Spies and I didn’t want to bother w/R-3P0 (even tho he was in there he didn’t work out for me, because when people didn’t play w/US’s he was useless)

    Against certain decks (not mainstreamed stuff) - Start the normal stuff and then just mass build up w/ability and enough forfit per site then just force drain your opponent. You have enough power w/the characters you have and forfit if need be.

    Against BHBM - set up force drain and battle out Vader using Weapon Levitation against him and then just work over the people w/power. It’s simple but if you don’t reinforce yourself you’ll loose the battle.
    Against HDADTJ - see above
    Against MKOS - control the AC w/Ishi’s and Uh-Oh and BoShuda to have no battles there..then recycle and battle at your convience. Don’t let them battle if you can at all help it.
    Against SYFCA - similiar to above if it’s the Alien version. Battle w/your characters on their sites w/Imp Version. Control Death Star quickly and hold that. Granted they can battle and take no damage but if you control it with power then you’ll have uncontested FD’s.

    Against anything - just play it for what it is and enjoy playing.

    Thanks,

    Cat "The Garindan/Ezri Collector" Ceder '

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