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Huntdown Scum

    Deck ID: 12336

    Author: edmund "edmund" gray

    Title: Huntdown Scum

    Side: Dark

    Date Published: 2000-12-15

    Description:
    I think this deck is better than SYC/court/mkos scum, but thats just me, but it gets the job done.

    Rating:
    3.5

    Cards:

    'Start(6)
    Huntdown
    Meditation Chamber
    Holotheatre
    Visage
    Prepared Defenses
    Power of the Hutt

    Locations(5)
    Tant JP x3
    Audience Chamber
    Lower Passages

    Characters(18)
    Boelo
    Bane Malar
    Dengar with Blaster
    Brangus
    Iggy with gun x2
    4-lom x2
    Evazen x2
    Mara
    Djas
    Prophetess
    Mighty Jabba
    Ephant Mon
    Gallid x2
    Mosep

    Starships(3)
    Bobba in Ship
    Bossk in Ship
    Zuckuss in Ship

    Interrupts(14)
    None Shall Pass x2
    Barrier x3
    Ghhhk x2
    Twileck x3
    Projective Telepathy
    Hutt Smooch
    Sniper
    Point Man

    Effects(14)
    Presence of the Force x2
    S+V x2
    Secret Plans
    Bad Feeling Have I
    Hutt Influence
    No Bargain
    Resistance
    Blast Door Controls
    Search and Destroy
    Come Here You Big Coward
    Disarmed x2 '

    Strategy: '

    I was intrigued by SYC scum, but disliked its vulnerability to SAC and losing the direct damage of court…then it hit me Huntdown would protect against SAC better then There is No Try, and visage would give me the direct damage even though I have to take it too, but I can retrieve it back with scum.

    You play this deck the same against pretty much anything. get JP then pull AC and LP put out scum, gallid, and mosep. this deck can cause brutal damage very quickly(not only with visage but force draining), and with mosep it comes off the reserve deck, ouch mid to late game the destinies are sweet and this deck can battle and retrieve so you should win any drain race. All games, (except Agents when they reveal Kabe or Tamtel) you start No Bargain, then pull Bad feeling have I, then watch you opponent use 9 force to deploy epp obi, just to get him returned to hand with none shall pass.

    Hutt Influence is great it stops deadly Surprise Assaults, controls, bargaining table etc.

    Projective lets you attack, retrieve, and then cancel your own battle.

    Prophetess is good. a force sensitive alien with a deploy of 2 with scum and can retrieve an additional force.

    This deck is all about quick damage, forcing you opponent’s hand and often it too late to stop the damage.

    Problems
    Harc Seff-just have to kill em
    Ben Kenobi-none shall pass/disarm/evazen should be enough
    Master Luke-barrier him, then kill him
    Nebruim Leibs-not much you can do, good thing no one plays this
    Menace Fades or test 1- you can still cause a lot of damage with the presence of the forces. controlling a site and system is often hard to do.
    Bo Shuda-takes away a battle-ground, but a haven for gallid
    Fallen portal- if you suspect one try to just attack with one person so if they play it the battles canceled and you still retrieve force, just make sure if they don’t play it you won’t take force loss.

    Few decks except profit have enough of these trouble-makers to truly harm you. but profit will be force choked and killing han will hardly be a problem. it will take a long while to rescue han with none shall pass, barriers, disarms, no bargain, bad feeling have I, ephant mon(no lando, boussh, or chewie), and boelo. I want to add either AAA or Onith to force them to deploy and inflict loss while your camped out in the AC.

    this deck is unique, fun, and wins. if you don’t think it can win you haven’t tried it because it works remarkably well. '

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