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The Prophecy

    Deck ID: 12363

    Author: Jayke "Lord_vader20" Ball

    Title: The Prophecy

    Side: Dark

    Date Published: 2000-12-17

    Description:
    This is a rugged court deck

    Rating:
    3.5

    Cards:

    'Starting
    Court of the Vile Gangster
    Tat Great Pit of Carkoon
    Jabba’s Palace Audience Chamber
    Jabba’s Palace Dungeon
    Prep?d Defenses
    No Bargain
    Power of the Hut
    Oppressive Enforcement

    Locations
    Jabba?s Palace
    Cantina
    Jabba’s Palce Lower CHambers

    Characters
    Jabba the Hut
    Jabba
    4LOM w/gun x2
    Fett w/gun x2
    Jodo Kast
    Dr. Evazan x2
    Outer Rim Scout x2
    Cloud City Engineer
    Chall Bekan
    Boelo
    Djas Puhr
    IG88 w/gun
    Gailid
    Dengar w/gun
    Ephant Mon
    Bubo

    Starships
    Bossk in HT
    Dengar in P1
    Zuckuss in MH
    Jabba?s Space Cruiser

    Interrupts
    Imperial Barrier x2
    Hidden Weapons x2
    Control x2
    Hutt Smooch x2
    None Shall Pass x2
    Twilek Adv
    Sniper

    Effects
    You Can?t Hide 4ever
    Secret Plans
    First Strike
    Search & Destroy
    Security Precautions
    Scum & Villainy x2
    Disarmed x2
    Hutt Influence '

    Strategy: '

    Ok, Before you guys give me a 1/2 saying I copied the "Invicible Court" deck, hear me out. I play tested his deck, and I found that this version workes way better. It got me 3rd place in my last tournie, it went 3-0. Ok here is the Stategy

    I changed a few this from the invicible court deck. I added in some of the new Jabba’s Palace Sealed deck cards such as HUtt Influence and Power of the Hut. These cards tottaly make the deck run alot better. Power of the HUtt allows you to search for Ephont Mon, Boelo and your Hutt Influence. HUtt Influnce doenst let them cancel or modify your drains where you have two different aliens (perfect for Hidden Base). I also added a Bubo and another Hutt smooch because a few people play heavy spies here. I took out Mara Jade because she can screw up Scum and Vilany and None shall Pass, plus if they play eloms, she could be a game loser for you. I agree, her +1 drain is nice, but just use galid or add in Presence of the force if it is that much of a big deal. I also ditched Mighty Jabba for Jabba the Hut. This deck doesn’t give you big activation if you play against any kind of force choke deck. Being able to activate 1 force for each drain with an alien can help alot. Plus he adds to the forfet of your other aliens. OK, lets see some matchups

    PROFIT Start Jabba and Chall Bekan. Search for your cloud city engineer. Deploy him you first turn and convert your site back. COnvert Jabba’s Palace ASAP. Then just use your deck to fish out your aliens and Independant ships if nessisary. Scum, None shall pass, Imperial barrier, and Ephont Mon will keep them from getting han. Make shure you get out secret plans, because most people wont have 10 force sitting there to pay for thier retrival. YOu should crush this easily.

    HIDDEN BASE Tough Game. Get out Hutt INfluence so they can’t cancel your drains. Search for indepent ships and deploy them in bunches. Becareful of Reacts and beatdowns. Use your controls to cancel thier drains. This is just going to ge a drain war, but your should win it.

    AGENTS HA You should thrash this.

    TIGIH STAY AWAY FROM LUKE. If you get someone like boba and evason, go dissarm and operate on him (EVIL). There, by by luke. Then becarful of speeders, if you suspect speeders, stay inside and drain.

    ANYTHING ELSE Just play normally and react to what your opponent does. Let your deck crush anyone in it’s path.

    If anyone uses this and does really well with it, please tell me THANKS FOR REVIEWING

    -JB '

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