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Geoff Gallo-Cornell Unoriginal and Uncreative--Again

    Deck ID: 12438

    Author: Geoff "Loaf" Gallo-Cornell

    Title: Geoff Gallo-Cornell Unoriginal and Uncreative--Again

    Side: Light

    Date Published: 2000-12-20

    Description:
    Ok, its not quite Unoriginal, or Uncreative.... But the name got you to read it, didnt it?

    Rating:
    4.0

    Cards:

    'Starting(5)
    Audience Chamber
    HFTMF
    Insurrection
    Staging Areas
    Uh-Oh

    Locations(4)
    TatooineDB
    DDB 327
    CCDB
    EndorDB

    Characters(27)
    Devaronian x10 (what?)
    Elom x5
    EPP Obi x2
    EPP Han x2
    EPP Leia x2
    EPP Luke
    Jedi Luke
    Tessek x2
    CC Engineer x2

    Effects(9)
    Grabber x2
    Wise Advice
    Bo Shuda
    Honor of the Jedi
    Bargining Table x2
    Projection x2

    Interrupts(15)
    Nar Shaddaa Wind Chimes x5
    You Will Take Me To Jabba Now x2
    Signal x3
    Fallen Portal x2
    It Could Be Worse
    Transmission Terminated x2

    '

    Strategy: '


    Ok, this deck is something i brewed up in home room today. I thought up the idea of using devs the other night, and put it into action today.

    Why the devaronians?
    --Cause they are power +2 at Docking Bays and mobile sites (DSII anyone?). plus they are destiny 3.

    Ok, now for the strat, but this is all being made up since i havent played it yet.

    First turn, get out a DBay, and drop a dev or and elom (preferably 3 of any mixture to prevent choke vader from bashing on you) and drain. using YWTMTJN get tessek to the AC, and the nar shaddaa chimes to get a CC engineer if they decided to convert your audience chamber. the nar shaddaas are good for using to get aliens for putting on bargining table, which kills one of their drains a turn, and the projections also aid in the knocking down of drains. Once you have a good number of devs down, or towards the end of the game, play nar shadda to get back ten force to help you win.

    use tessek and bo shuda to keep your aliens cheap, and your drains high, and your AC safe from battles, so tessek stays alive.

    use the EPPs as beatdown crews.

    Now for why i chose the cards i did, and why they are tech

    The Dbays -- nice activation for you, let your EPPs come crashing down on any little outposts they may have. You can get activation of 15 + whatever they give you, and that is a decent amount for laying the smack down. Plus they are all pullable from your deck with insurrection.

    Devs -- they are tech power 3, ability 2 at Dbays, plus they are only deploy 2 (with tessek down) and destiny 3, plus they like going to the bargining table to stop drains.

    Eloms -- happy little muppets that enjoy cancelling drains with bargining table, and smacking imperials around like small red headed step children.

    EPPs -- good for beatdowns, beatdowns, and yet more beatdowns

    Tessek -- read the card, you’ll know why.

    CC engineer -- converts the AC, and he adds one to drains at their DBays, which you will easily control with all the EPPs and devs.

    Grabbers -- what more do i need to say? they are grabbers

    Wise Advice -- free grabbers anyone? swap with wise adice/do or do not when reflections 2 comes out

    Bo Shuda -- stops the oppenent from beating down on tessek at the AC

    Honor -- stops drains at non-bg sites, and might prevent visage damage for a few turns

    Bargining Table -- good for cancelling drains, period

    Projection -- no more drain one sites for them.

    Nar Shaddaa Chimes -- pulls aliens and it retrieves, what more do you want?

    YWTMTJN -- gets tessek or another alien to the AC fast

    Fallen Portal -- as twigg put it best "no lightside deck is complete with out one"

    Transmission Terminated x2 -- bye bye visage. swap with TT/OOC when reflections 2 comes out.



    '

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