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The Mad Abyssin Deck Beta

    Deck ID: 12446

    Author: Tyler "rugman11" Williams

    Title: The Mad Abyssin Deck Beta

    Side: Dark

    Date Published: 2000-12-21

    Description:
    This is the second round of my Court/Abyssin deck utilizing JPSD to its fullest.

    Rating:
    4.0

    Cards:

    'Starting (7)

    Court of the Vile Gangster/I Shall Enjoy Watching You Die
    Jabba’s Palace Audience Chamber
    Tatooine Great Pit of Carkoon
    Jabba’s Palace Dungeon
    Prepared Defenses
    No Bargain
    Power of the Hutt



    Characters (23)

    Abyssin x10
    Bane Malar
    Boelo
    Chall Bekan
    Cloud City Engineer
    Djas Puhr
    Ephant Mon
    Jabba x2
    Jodo Kast
    Myo x3
    Ree-Yees


    Starships (4)

    Boba Fett in Slave 1
    Bossk in Hound’s Tooth
    Dengar in Punishing One
    Zuckuss in Mist Hunter


    Locations (5)

    Death Star II Docking Bay
    Tatooine Cantina
    Tatooine Docking Bay
    Tatooine Jundland Wastes
    Executor Docking Bay


    Interrupts (11)

    Twi’lek Advisor x3
    Abyssin Ornament x2
    None Shall Pass
    Projective Telepathy x2
    Jabba’s Twerps x2
    Point Man


    Effects (10)

    Den of Thieves
    First Strike
    No Escape
    Oppressive Enforcement
    Scum and Villainy x2
    Search and Destroy
    Secret Plans
    Security Precautions
    There is No Try '

    Strategy: '

    For starters, the third effect will almost always be Opp. Enf., but start Secret Plans against Profit and Training.


    Reasons I picked certain cards over others.

    Court The obvious choice for Abyssin swarm would be My Kind of Scum. I prefer Court because of its ability to deploy Dbays and Ships from RD.
    Character selection is mainly Abyssins, guys who hang out in the AC, and bounty hunters who receive the forfeit +2 from the objective.
    Ships The four main BH ships. Perfect for Court.
    Sites Two 2-0 Dbays, 2 good drain sites. The drains can be a little weak, but those two sites will help you out in a pinch.
    Interrupts Only questions may be Jabba’s Twerps (Dep. 3 abyssins to a battle initiated against Chall or Jabba. They come free if Scum is on the table), and Point Man. The Point Man is for Bo Shuda/Order to Engage. It cancels OTE.
    Effects All the necessities including SAC protection. Two Scums is nice b/c I usually get one in my opening hand.


    How to play the deck.

    Pretty easy. Set up Jabba, Myo, Boelo, and maybe Ephant in the AC. Spread Abyssins and BH’s around to drain. They come to battle, kill them and retrieve thanks to Scum/First Strike.

    Certain Matchups.

    Profit This deck rapes profit. Start Jabba and Chall and use Chall to grab the CC Engineer. After that it’s just normal play. Don’t give up the Audience Chamber

    Agents If it’s Chadra-Fans, get Ephant to the AC first turn. That means no Kabe, and all the Fans are power 1. If it’s eloms, they’re all power 1 against the aliens, so shouldn’t have much of a problem there.

    Hidden Base Drain fast and furious, before they start cancelling your drains. Get Sec. Prec. and start probing. Boba is a beast for probing.

    EBO Again, fast drains are key. Set up faster than they can, then invade, sometimes. Watch the x-wing beatdown in space.

    Training Quick drains will be killer. The Court loss they take should damage them quite a bit. Kill them before they finish training. That’s what it’s all about.

    TIGIH Luke will bow to the massive power of the Abyssin swarm.

    Speeders You’ll have to outdrain them. Only problem is, you only have two sites to do it at. Good luck. This deck has beaten speeders the one time it played that deck.

    This deck is very effective and has won by 40. The potential for big wins is great. Good Luck. '

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