Deck ID: 12448
Author: Tyler "rugman11" Williams
Title: The Trials and Tribulations of Crix Madine
Side: Light
Date Published: 2000-12-21
Description:
Scouts on the ground, ships in the air, make for a mad drain fest.
Rating:
4.0
Cards:
'Starting (7)
Hidden Base/Systems Will Slip Through Your Fingers
Rendezvous Point
Kirdo III
Heading for the Medical Frigate
Insurrection
Squadron Assignments
Strike Planning
Admiral’s Orders (2)
I’ll Take the Leader x2
Characters (20)
Admiral Ackbar
Chewbacca of Kashyyyk
Colonel Cracken
Corporal Kensaric
Corporal Midge
Daughter of Skywalker
Elyhek Rue
General Calrissian
General Crix Madine
General Solo
Lieutenant Blount
Luke with Lightsaber
Lieutenant Page
Obi-Wan Kenobi x2
Orrimaarko
Tycho Celchu
Wedge Antilles, Red Squadron Leader
Wuta
Starships (7)
Gold Squadron 1
Green Squadron 3
Home One
Red 7
Red Squadron 1
Tala 1
Tala 2
Locations (8)
Endor
Kashyyyk
Kessel
Kirdo III
Tatooine
Endor Back Door
Endor Landing Platform
Endor Rebel Landing Site
Interrupts (9)
The Signal x3
Out of Commission x2
Rebel Leadership x2
Transmission Terminated x2
Effects (7)
Close Air Support x2
Do, or Do Not
Goo Nee Tay
Honor of the Jedi
Menace Fades
Wise Advice '
Strategy: '
Starting is always the same
Reasons for some cards over others.
Hidden Base I like the flip side, plus it’s a good fake.
Kirdo III Having a parsec of only 1, it is separated from the other systems by 5 parsecs, meaning only Zuckuss and Dengar can get to and from it. It’s also a drain zero system for the dark side.
Characters are all scouts who can be pulled by Madine, or scouts who add to FD with Midge, or Obi, or Luke. I don’t have any Jedi Lukes or he would be in instead.
Ships all have matches, thus pulled with Squassin and helped by the AO.
Locations are good systems and good sites
Interrupts are anti-Hunt Down (which I am deathly afraid of) or keep my generals safe, or pull effects.
Effects are self-explanatory
How to play the deck
First turn pull Crix and Cal with Strike, pull GS1 with Squassin, put Cal aboard at RP and move to Endor. Get Crix down, protected by scouts. Pull Wuta for sites and Midge for help with the drains. Get one of the Talas at Endor with back-up for Close Air support. Drain like mad.
Certain decks.
HD Trans. Term. ASAP, or spy to holotheatre. Keep Obi and Luke off ground, try and stay in space as they will not have much.
BHBM See above, just without the cancelling Visage part. Give them Luke. That’s why I want a Jedi.
Pure space TIE’s and Big Blue are troublesome. Forget the flip and go for holding Endor and draining on the ground. This is a tough match.
This deck can beat most ground decks but falters against heavy space decks. Good Luck. '