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CCISB beta

    Deck ID: 12531

    Author: Tom "Gand" Culpepper

    Title: CCISB beta

    Side: Dark

    Date Published: 2000-12-26

    Description:
    just the beta version. definetly need feedback/criticism on this one

    Rating:
    4.5

    Cards:

    'Starting(6)
    ISB Operations/Empires Sinister Agents
    Coruscant DB
    Imperial Arrest Order
    Mobilization Points
    Prepared Defenses
    Imperial Decree??

    Locations(6)
    Bespin Cloud City
    CC Downtown Plaza
    CC East Platform
    CC Port Town District
    CC Upper Walkway
    Rendili

    Characters(22)
    Outer Rim Scout x5
    Darth Vader, Dark Lord of the Sith x2
    Mara Jade
    Grand Moff Tarkin
    Chyler x2
    Tibana Gas Miner x3
    Admiral Ozell
    Navy Trooper Vesden(odds killer)
    Corpral Vandolay
    Chall Bekan
    Emperor Palpatine
    Janus
    Sim Aloo
    Dr. Evazan

    Vehicles/Starships(4)
    Zuckuss in Mist Hunter
    Bossk In Hounds Tooth
    Boba Fett in Slave 1
    Tempest Scout 6

    Weapons(3)
    Vaders Saber x2
    Mara Jades Saber

    Effects(9)
    Den of Thieves
    Dark Deal x2
    Secret Plans
    Search And Destroy
    Disarmed
    Laterial Damage
    Hell to Pay
    Crush The Rebellion

    Interupts(10)
    Twelik Advisor x2
    Sniper
    Imperial Barrier
    You Are Beaten
    Nevar Yalnal
    Ghhk
    Masterful Move
    Abyssin Ornament x2

    '

    Strategy: '

    Starting effects depend on opponent. I use Crush aginst anything that is mains/beats type to stop the extra destiny draws, Imperial Decree against drain decks such as EBO, and Secret Plans agiast retrieval decks like MWYHL.

    I have the Coruscant DB as a jump point, yes the activation has the potential to suck, but on the first turn you are able to pull another DB and a 2 force planet, so it will not slow you down for long. As you look for docking bays, keep in mind your CC sites and draw up if they are not in reserve. Control the Corusant DB early for extra force, even with a scrub if you have Nevar and Imperial Barrier in hand.
    Deploy Den of Thieves and Chyler. As you find your Cloud City sites start deploying them(I leave Port Town District in the middle, all the aliens are deploy -1 there) and get out some agents to flip ISB.
    Once ISB is flipped drop out BespinCloud City and a BH ship to set up Dark Deal. Now all drains are +3, +4 where you have a lightsaber. If you manage to hold all four of your CC locations then the drain potential is 18 at just the four locations. Keep in mind all your bonuses, the +4 for Dark Deal, +1 per starship while you control BespinCloud City.

    I have no idea how well this will work, and I am thinking of changing out Decree and a couple characters to add in Bespin and Occupation for a little direct damage.


    This deck needs a lot of work, and I need as much constructive critisism as I can get on it. Thanks


    '

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