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Bring Him Before the Royal Gaurds v1 00

    Deck ID: 12583

    Author: bryce "khabarakh" leen

    Title: Bring Him Before the Royal Gaurds v1 00

    Side: Dark

    Date Published: 2000-12-28

    Description:
    This deck is a royal gaurd swarm version of BHBM using endor as the major drain capital of the game.

    Rating:
    3.0

    Cards:

    '=starting

    objective
    BHBM/TYFP

    Locations (12)
    Death Star IIThrone Room
    Death Star IIDocking Bay
    CoruscantDocking Bay
    EndorBunker
    EndorLanding Platform
    EndorDark Forest
    EndorBack Door
    EndorForest Clearing
    Endor
    Sullust
    Corulag
    Kiffex

    Effects (11)
    Imperial Decree
    Imperial Arrest Order
    Secret plans
    Insignificant Rebellion
    Your Destiny
    Perimeter Patrol
    Battle Order
    Mobilization Points
    Something Special PLanned For Them
    Strategic Reserves
    Overseeing it Personally

    Interrupts (2)
    Prepared Defences
    Force Lightning

    Admirals Orders (1)
    We’re In Attack Position Now

    Characters (20)
    Emperor Palpatine
    Lord Vader
    Darth Vader
    Janus Greejatus
    Admiral Chiraneau
    Commander Merrejk
    DS-72-10
    DS-61-3
    DS-61-4
    Myn Kyneugh
    Royal Gaurd x10

    Weapons (6)
    Vader’s Lightsaber
    Force Pike x5

    Satrships (8)
    Dreadnaught-Class Heavy Cruiser
    Chimaera
    Devastator
    Conquest
    Thunderflare
    Avenger
    Tyrrant
    Vengeance '

    Strategy: '

    Using this deck is simple, pull out Landing Platform, pull out the emperor frorm reserve deck deploy -2 to Landing Platform.Then begin to throw down the royal gaurds. For each of the first three turns remember to pull out a docking bay from reserve deck. then if you get merrejk pull out some planets and deploy to them and drain. if you get out bunker then perimeter patrol, be sure to spread thinly as they must loose 1 force when they deploy to your sites, and cannot battle for the remainder of this turn. also use overseeing it personally your advantage (every character in this deck is imperial)and get drain +1.
    If you also get mobilization points get the generation +2 at each docking bay you control.
    in any game if you get out corulag move to it and don’t let the opponent control the system. if you control it every royal gaurd is power and forfeit +1.


    EBO
    Play the usual starting cards but try to get a few stardestroyers out early on, pack the at one system until you get enough to move away from there. Be sure to spread not to stingely as some Ebo decks do have some ground might to them. but if you get peimeter patrol working spread as stingely as you like. just keep a check on whether they are remembering secret plans if they are retrieving force, dont forget drain aditions and you should almost always walk away from the game the victor.


    Light Rep Decks
    Keep a check on their movements on Tatooine and if they deploy tatooine docking bay move the emperor over to the docking bay deploy a few royal gaurds and next turn docking bay him back acrros to endor. because light rep decks dont have much if any space be sure not to put more than 2 stardestroyers together at any one system.
    keep the drains up and once again you should come out victorious.
    '

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