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Onyx The Rock Hard Deck v 1 2

    Deck ID: 12591

    Author: John "Alpha Blue" Anderson

    Title: Onyx The Rock Hard Deck v 1 2

    Side: Dark

    Date Published: 2000-12-29

    Description:
    This deck uses heavy ground to help flip. If your opponent attacks your ground , react with your many speeder bikes and Tempest 1 for huge power. If they attack your space, they will be in for a heavy beating.

    Rating:
    4.5

    Cards:

    '>STARTING (8)
    >Endor Operations/ Imperial Outpost
    >Endor
    >Endor Bunker
    >Endor Landing Platform (Docking Bay)
    >Prepared Defenses
    >Battle Order
    >Combat Response
    >Royal Escort
    >
    >CHARACTERS (19)
    >Baron Soontir Fel
    >Captain Yorr
    >Colonel David Jon
    >Colonel Jendon
    >Commander Igar
    >Corporal Avarik
    >Corporal Drelosyn
    >Corporal Misik
    >Darth Vader With Lightsaber
    >DS-181-3
    >DS-181-4
    >Grand Moff Tarkin
    >Major Turr Phennir
    >Mara Jade
    >Sergeant Barich
    >Sergeant Elsek
    >Sergeant Irol
    >4-LOM With Concussion Rifle
    >IG-88 With Riot Gun
    >
    >STARSHIPS (17)
    >Boba Fett In Slave 1
    >Chimaera
    >Dreadnaught x2
    >Flagship Executor
    >Onyx 1
    >Onyx 2
    >Saber 1
    >Saber 2
    >Saber 3
    >Saber 4
    >Thunderflare
    >TIE Interceptor x3
    >Tyrant
    >Zuckuss In Mist Hunter
    >
    >VEHICLES (5)
    >Speeder Bike x4
    >Tempest 1
    >
    >INTERRUPTS (3)
    >All Power To Weapons x3
    >
    >EFFECTS (2)
    >Establish Secret Base
    >Ominous Rumors
    >
    >LOCATIONS (6)
    >Endor Back Door
    >Endor Dark Forest
    >Endor Forest Clearing
    >Kessel
    >Mon Calamari
    >Sullust '

    Strategy: '

    Update This deck really sucks, so don’t use it. Look at my page for other updates.


    Deploy speeder bikes and pilots for heavy defense. Grab Establish Secret Base first, then Ominous Rumors so that you don’t spread out too far. Combat Response will pull you many good ships and their pilots. Drain away in space and on the ground. You should get massive accumulations with ESB and OR. Enough power so that any attempt to attack your forces in space would be a horrible descion, possibly game winning for you. The ground needs some good interrupts. Anybody suggest any? Other than that pretty self explanatory. '

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