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kazper’s hidden ebo v 1 6

    Deck ID: 12632

    Author: jeff "kazper" kasper

    Title: kazper’s hidden ebo v 1 6

    Side: Light

    Date Published: 2001-01-01

    Description:
    hidden base, ebo, mains, space

    Rating:
    3.0

    Cards:

    'Starting (7)
    Hidden Base obj
    Insurrection
    Wise Advice (switchable)
    Strike Planning
    Heading For the
    Rendevous Point
    hidden base system

    Locations (10)
    Kessel
    Hoth
    Chandrilla
    Corulag
    Mon Calamari
    MPG
    4th Marker
    War Room
    Med Lab
    Echo Docking Bay

    Characters (16)
    Luke w/stick x2
    Leia w/blaster x2
    Captain Han x2
    Obi w/stick x2
    Cowboy Wedge
    Crix
    Blount
    Cracken
    Ish Tib
    Arcona
    Figgie D
    Geezum

    Blue (7)
    Gold Leader in Gold 1
    Falcon x2
    Red Leader in Red 1
    Tala 1
    Tala 2
    Spiral

    Green (1)
    X-wing Cannon

    Interrupt (11)
    Signal x3
    Hyper Escape
    Houjix x2
    Tunnel Vision
    Shadda Chimes
    Sense
    Alter
    I Know

    Effects (8)
    EBO
    A New Secret Base
    Draw Their Fire
    Squadron Assignments
    Battle Plan
    Grabber(push)
    Bacta
    Legendary '

    Strategy: '

    ****
    comments on reviews

    to mateox geezum pulls the 1st marker, no sooner
    than 2nd turn, but he pulls it, be careful not to
    activate that site or the 4th marker when you want
    to drop them. you’re right on the x-wing cannon,
    i didn’t play with the tala’s yet(don’t have them) and
    assumed the cannon would work on them even though
    they aren’t x-wings. from my experience with this deck,
    lateral damage won’t get played until later in the game.
    plenty of time to be ready for it. either way,
    this deck is gonna fake out the opponent. thanks
    for the review

    to mikeyp With some luck, this deck can ’flip’ ebo
    in as quick as 2 turns. With less or no luck, it
    will flip in 4 turns. With bad luck, you flip hidden
    base instead. Against BHBM, start wise advice and
    you at least won’t lose your destiny 5 interrupt.
    And again, if ebo is having a tough time, go to hidden
    base. thanks

    to corellian Wedge from anh is what i refer to
    as being cowboy wedge, from episode 4 when he
    heads directly for the tie fighter chasing luke
    and blows it up just before he flies right through
    it’s direct path, YEEEEEHAAAAAAWWWWW

    to cabdriver kessel is a new addition to the deck.
    with hidden base, it will be the first system
    to hit the table, if in reserve. with squass, two
    falcons and two cap’n hans, that can be a quick
    drain spot if the opponent is weak in space.
    As far as the 2/2 recommendation over my 1/1 sense
    alter package, i believe firmly that 1/1 is enough
    sense can cancel an alter, or sense an opponents
    interrupt, it only needs to happen once to turn
    a game in the right direction. You should only need
    one alter to cancel lat damage, and can cancel a sense.
    I’m not worried that I don’t have enough sac.

    Another benefit of this dual deck is that if one
    isn’t working, the other might. Also, the opponent
    is likely to feel threatened by a deck that
    uses what most would consider the two toughest light
    side space themes. There is nice ground support in
    this deck and the mini falcon with bacta tank can
    be tough. Insurrection adding 2 to forfeit of blount,
    cracken and wedge can soak alot of attrition and damage
    in space. There are so many ways that your opening hand
    can give you a good edge on the match, and it is
    this that makes this deck strong.

    to p.ewok X-wing cannons are a destiny 5 and can devestate a meager dark sides space package when they aren’t playing space. But only 1 X-wing is something
    I didn’t take enough time to consider, let me
    know if you can think of a solution
    thanks for the review

    *******

    start with insurrection and strike planning for
    sure, then decide between wise advice, squass
    and battle plan, maybe even draw their fire,
    but i can’t think why. use battle plan if you
    think you are going to get drained fast, squass
    if you think you need to get to space quickly
    and wise advice if you might play against
    sac, or an interuppt heavy dark deck.


    always be looking in your reserve deck to see if
    vital cards are there for your picking, or if they
    are in your active force.

    1st turn, get crix from strike planning before
    you activate, get docking bay with insurrection
    from reserve and deploy it, if you don’t have
    ansb in hand, signal for it, if no signal, check
    to see if there are any in your active force
    by counting how many signals in deck.
    deploy a system with your obj.


    you will end up deploying crix to that docking
    bay and grabbing geezum with his text to use
    geezum’s text to pull mpg and 4th marker.

    once you have shields up, get ansb and either
    get a system to flip hidden base faster,
    or start setting up your ebo.

    be sure to not activate important cards early,
    i highly recommend activating less than possible
    in the early game.

    continue to use crix text to pull any of
    the three scouts you have left.

    use signals to get whatever remaining effects
    you have.

    set up your ebo and hidden base, and be ready
    to do some smacking in space.

    use your luke and obi’s with sticks to
    clear out sites as possible. use
    bacta tank to save your rebels as you forfeit
    them.

    against hd and that other one, use blount.


    well, somebody help me fill in the rest.

    (on a side note, anyone else notice some
    erratic behaviour in this section where
    you post your strategy, it ’jumps’, seems
    like a flaw in the code)

    thanks for reading my deck, any ideas
    are welcome, i’ve used at least one tip
    from a reviewer each time i submit a version
    of this deck, thanks


    '

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