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AHHH Elephants Everywhere

    Deck ID: 12663

    Author: Jayke "Lord_vader20" Ball

    Title: AHHH Elephants Everywhere

    Side: Dark

    Date Published: 2001-01-02

    Description:
    MKOS deck that uses CHevins to kick lotsa @$$

    Rating:
    4.0

    Cards:

    'STARTING
    Tattoine Desert Heart
    TJabba’s Palace
    Prepared defences
    Power of the hut
    No Bargain
    CHYBC

    LOCATIONS
    JPAudience Chamber
    JPLower Passages
    JPEntrance Canvern

    CHARACTORS
    Jabba
    Mighty Jabba
    Ephont Mon x2
    Chevin x10
    Boelo
    Bib
    Boba w/gun
    Dengar w/gun
    Dr. Evason
    4-Lom w/gun
    Iggy w/gun
    Galid x2
    Chall Bekan

    Creatures
    Bubo

    INTERUPTS
    None Shall Pass x2
    Imp. Barrier x2
    Jabba’s Twerps
    Twilik advisor
    Abyssin Ornament x2
    Projective telepathy
    Sniper
    Monnok
    Ghhhk
    Masterful Move

    EFFECTS
    Scum and Villany x2
    Den of thieves
    Secret Plans
    YCHF
    Hutt Influence
    Oppresive Enforcment
    Hell to pay
    FIrst Strike '

    Strategy: '

    *****DECK EDIT*******
    BIG SCREW UP i FORGOT SHIPS HERE THEY ARE
    Bossk in Bus
    Zukkus in MH
    Dengar In P1

    ALSO ADD CLOUD CITY ENGINEER
    *********************

    Well this personally is the first version of this deck I have seen. Why did I choose CHevins you ask? THEY RULE You can forfet them in battle to cancel all remaining attrition against you. THis comes in real handy when you have about equal power, but they drew 7 for battle destiny and you aliens have crappy forfet. Their rep, (EPHONT MON) Also can be deployed from reserve deck via Power of the Hut. This makes making all the chevins power 4 forfet 3 no problem and a very easy task. Throw down Jabba, Chall, And scum and you got some FREE chevins to deploy. This is wicked sweet when they come to battle and you play Jabba’s twerps. You drop 3 chevins who are a total power of 12 for free. That can hurt. Then you forfet on of them to cancel all remaining attrition Then just retive it during your control phase. It is a vicious cycle when combined with scum.
    Here’s how you should play the deck
    TURN ONE Pull Audience chamber, Jabba, and deploy ehont mon/chevins if you can.
    TURN TWO Pull Entrance cavern, Deplot bib for freem deply any other aleins you have.
    Turn Three Pull Lower Passages, get galid out ASAP and start draining.
    Be shure you save big guys like Iggy and 4-lom for battles. You may need them on non-tattoine sites.

    I personally think this version is they best way to play the deck. It seems to run alot better than using abyssins of skirlins. anyway, lets check out some matchups

    Hidden Base Set up normally, get out hutt influence fo they cant cancel your drains. Save you ships for a minor beatdown if they think you have no space. Probe, drain, and you should do fine

    EBO/DEADBOLT Tough game. Set up normally, you may want to add in resistance for this deck type. Send Iggy and 4-lom in after charactos on hoth (ketwol). If you Capture Ketwol, keep him. DOnt send him to used pile. This will screw up their setup. Grap On the edge and get out secret plans to stop retrival. Battle, retrive, you should do ok.

    AGENT TOugh game, if they start anything but jabba’s palace, start yours. COnvert thier sites to stop activation. Beatdown them and retive. you shoudl win.

    PROFIT HA You should trash this. Just get out your guys from reserve, and beatdown.

    ANYTHING ELSE Set up normally, and react to what your opponent does.

    Well there it is guys, have fun with it. If anyone uses it and does well, please tell me THANKS FOR REVIEWING

    -JB '

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