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Mike’s BHBM v 2 0

    Deck ID: 12689

    Author: Mike "Mikey P" Panayotou

    Title: Mike’s BHBM v 2 0

    Side: Dark

    Date Published: 2001-01-04

    Description:
    By popular demand, the return of this BHBM deck. A hybrid of BHBM and Big Blue.

    Rating:
    4.5

    Cards:

    'Starting (8)

    BHBM
    DII Throne Room
    Insignificant Rebellion
    Your Destiny
    Prepared Defenses
    IAO
    Mobilization Points
    Battle Order

    Locations (6)

    Endor Landing Platform
    DII DB
    Carida
    Endor
    Sullust
    Kessel

    Characters (20)

    Emperor Palpatine
    Lord Vader x2
    DV, DLOTS x2
    Mara Jade
    Grand Moff Tarkin
    Sim Aloo
    Janus Greejatus
    Commander Igar
    General Veers
    Admiral Piett
    Admiral Ozzel
    Admiral Chiraneu
    Commander Merrejk
    Captain Godherdt
    Officer Evax
    Captain Sarkli
    Dr. E
    Iggy w/Riot Gun

    Effect (1)

    Secret Plans

    Blue (8)

    Flagship Executer
    Chimaera
    Devastator
    Avenger
    Thunderflare
    Zuckuss in Mist Hunter
    Blizzard 2
    Tempest 1

    Weapons (2)

    Vader’s Saber
    Mara’s Saber

    Interrupts (13)

    Sense x6
    Alter
    Imperial Command x4
    Force Lightning x2

    Admiral’s Order (2)

    We’re in Attack Position Now x2
    '

    Strategy: '

    Original idea came from Travis Dessel, but I have now tweaked it for the way I play.

    Strategy

    Early Game Start IAO, Mobilization Pts. And Battle Order (if you expect heavy retrieval, start Secret Plans). Before you activate, pull Carida (in most cases). Activate, pull D*II DB and pull Palpy w/Force Lightning and drop him there. Next step is to search for Piett with an Imperial Command, while building up guys at the D*II DB. When you feel your squad can handle Rebel scum, move to Endor DB.

    Mid Game After finding Piett, you’ll want to find a Star Destroyer. If Carida or another system was in your opening hand, pull Executer instead. If Kessel, Sullust or Endor are on the table, put Piett on board and pull Merrejk. If you have both guys in your hand, pull and Admiral’s Order. If the only system on the table is Carida, drop Piett at the Endor DB and pull Merrejk, who in turn pulls the Endor System. Drop the SD and move both guys up. Continue to build up space power, remembering that Piett, Ozzel and Kessel all subtract 1 from the deploy of Capital Ships. Chiraneu is king because he adds to drains and allows you to play Command to add/limit opponents destiny.

    End Game Continue to drain. Your space power should handle most decks very easily. Lateral Damage and annoying ships. Win battles. Use the Admiral’s Order to force a loss of one force by Veers or Igar.

    Now specific decks . . .

    TIGIH Until Lukey, Rebel Scout comes out, this strategy has no hope against this deck. Just beware of Lost in the Wilderness.

    Profit Battle Order hurts very badly. Start Mara and Dr. E against them in the chamber. If they flip, no problem. Just drain and invade if necessary.

    AITC Chadra-fans. Battle Order is huge. If they play Arconas (who are each piles, as Jonny Chu would say), sense their reacts and slap slap slap the Arcona.

    Hidden Base flip Probe. What can I say? I haven’t seen many Hidden flip in a while.

    Hidden non-flip (or any M+T) Watch out for main beatdown squads. Make sure you are ready to sense the crap they will throw at you (Portals, Weapon Lev. TFISWTO, etc.)

    EBO Work fast. A solid EBO deck is probably one of the best Light decks out there now.

    Well, there it is. Hope you enjoy it and please take the time to rate it. Thanks.


    '

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