Deck ID: 12706
Author: Fernando "Garion" Medalón
Title: Where is that #@&% Hidden Base
Side: Light
Date Published: 2001-01-05
Description:
Hidden Base, the BIGGEST deck ever made.
Rating:
2.5
Cards:
'STARTING (7)
Hiden Base/Systems Will Slip ...
Kashyyk (Hiden Base)
Rendezvous Point
Heading For The Medical Frigate
Your Insight Serves You Well
Squadron Assignements
Wise Advice
STARSHIPS (11)
Gold Squadron 1
Artoo in Red 5
Red Squadron 1
Red Squadron 4
Red 7
Red 8
Red 9
Red 10
Gold 3
Gold 4
Gold 6
CHARACTERS (15)
Luke Skywalker
TK 422
Gen Calrissian
Nien Nunb
Wedge Antilles, RSL
Hobbie
Elyehk Rue
Bren Quersey
Lt Naytaan
Theron Nett
Ryle Torsyn
Lt Lepira
Hol Okand
Melas
Figrin Dan
WEAPONS (3)
X-wing Lasser Cannon x3
ADMIRAL ORDERS (1)
Concentrate All Fire
INTERRUPTS (11)
A Few Maneuvers x2
Organiced Attack x3
Out of Nowhere
Shocking Information
Trnasmision Terminated
It Could Be Worse x3
EFFECTS (6)
Our Most Desperate Hour x2
Kessel Run x2
Lets Keep A Little Optimism Here
Honor Of The Jedi
SYSTEMS (6)
Coruscant
Alderaan
Kashyyk
Clackdor VII
Tatooine
Kessel '
Strategy: '
This is my Hidden Base deck. If been playing it for a long time and Ive made severall changes since I started. X-wings swarm is not a bad deck, but nothing compared with having all the Special Edition Starfighters and Pilots (reds and golds), theyre really cool. With only 2 gold starships (and their matching pilots) in one system you can draw one battle destiny and add 2 power destinies to the battle; that means a minimum power of 11 for only 8 force, nothing in the Empire is so good. And with that incredible card called Squadron Assignements you can do it.
This is a deck with enormous destinies. Once you have take out all your systems no zeros in rour reserve deck, and nearlly all of the 2 and 3 destiny cards are on table (they are the pilots and starships). Then you will only have few low destinies and a lot of 4, 5 and 6 ones. That means a lot of battle damage in case dark side is so stupid he goes to space to battle you.
Now for the cards.
Starhips and pilots are there to provide you with great power for the minimum cost.
The X-wing cannons will help you with that annoying Zukuss in ship, Dengar in ship, etc, and with the Admiral Order you will have extra power.
The interrupts will help you, mainly in space (you must never go to the ground or you will be destroyed) and to reduce the force loose.
In the other hand, effects will retrive lots of force for you.
After you flip the objective, forget obout any system but Kessel, Coruscant and Tatooine, this systems are where you will drain the other till hes dead. Only for a few turns you must pay attention to Alderaan, becaurse the Our Most Desperate Hour card; once you have compete it, return to Kessel doing a Kessel Run (lots of force back to the deck).
Figrin Dan, how I love this guy. One force retrival every turn.
Against other decks
Hunt Down or Bring Him, dosent matter, play the same against this two decks. NEVER go down. Drain him in space and give him Luke (if Bring Him), with your great destinys he will nearly never win a duel, and he will never win a battle. If Hunt Down, sac Your Insight Serves You Well for Honour Of The jedi and kill him in space.
Against Ral-Ops, sac Your Insight for Lets Keep Otimism only when he flips his objective, control Ralltiir, deploy TK-422 and with your two force drains cancel he will give you no problems.
Against Dark deal, difficult deck, with so high power in ground an such hevy drains its a goos enemy. Try to control Cloud City and cancel the more drains you can. Anything else can be made.
Against dark space decks, he will become destroyed as he deploy. No problem with this deck.
Thats all for the moment. Please, make suggestions or give me high stars. No 2 or 3 stars without why and what you may change or add. I hate that. Thanks in advance.
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