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Hunt Down And Annoy The Jedi

    Deck ID: 12730

    Author: Mark "MASSACRE" Carila

    Title: Hunt Down And Annoy The Jedi

    Side: Dark

    Date Published: 2001-01-06

    Description:
    ANNOY JEDI, KILL JEDI, MANGLE JEDI, MAUL JEDI, AND THROW STICKS AND STONES TO BREAK THEIR BONES.

    Rating:
    4.0

    Cards:

    'Starting
    HDADTJ/ANNOY THEM TO DEATH
    Exec Holotheatre
    Exec Meditation Chamber
    Visage Of The Big Cheese
    Prepared Defenses
    Oppressive Enforcement
    Mobilization Points
    Imperial Arrest Order

    Characters(21)
    DV,DLOTS
    Darth Vader
    Darth Vader W/ Wappie Stick x3
    Grand Moff Tarkin x3
    Bossk W/ Stun Gun
    Dengar W/ B-B Gun
    Boba Fett W/ pea shooter
    Prophetess
    Kitik Keed’kak
    Lieutenant Commander Ardan
    Djas Puhr
    Admiral Ozzel
    Admiral Motti
    Admiral Piett
    Admiral Chiraneau
    Bane Malar
    Commander Merrejk

    Starships/Vehicles(8)
    Devestator
    Thunderflare
    Tyrant
    Vengeance
    Avenger
    Exectutor
    Conquest
    Blizzard 2

    Locations(6)
    Kashyyyk
    Fondor
    Mon Calamari
    Sullust
    Exec DB
    CC DB

    Weapons(1)
    Vader’s Lightsaber

    Effects(8)
    Reactor Terminal
    Secret Plans
    No Escape
    Visage Of The Emperor
    There’ll Be Hell To Pay x2
    Battle Order
    Lateral Damage

    AO(1)
    We’re In Attack Position Now

    Interrupts(7)
    Twi’lek Advisor
    Weapon Levitation
    Your Powers Are Weak, Old Man
    Charming To The Last
    Imbalance
    Imperial Command
    The Empire’s Back '

    Strategy: '

    First off let me explain my starting effects. IAR for CC docking bay if they give you no battleground sites to flip with. also you can get exec docking bay for an escape or an extra 3 activation. MP for activation and the threat of an Exector at any moment. And OE for destiny +1 to all capitals, grabbers for free, and sense/alter protection. I did some test draws and 7 out of ten hands had a vader in it. since i start off with 4 force from just me i might be able to get Vader out first turn and reek havoc. then later i an drop backup. YPAWOM is to have some obi protection. charming to the last helps me mad kill leia. if tarkin dies then empire’s back. DANG MY OPPONENT RETRIEVED 14 FORCE watch them use 14 force for secret plans then watch them lose 7 to imbalance. Over the coarse of the game get out some big blues and some admirals to the systems and some beefy guys to the ground. an extra visage of the emperor in case they destroy it and i have to doploy it again. also a nice 7 destiny. only 1 vehicle in case they have interior sites only(also kill the cowards that use sandwhirls). Prophetess for a little retrieval on the side. some guys with guns capture and slay the opponent’s dudes. also lateral damage a home one for a crushing win. control from the beginning and you got the game.

    '

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