DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
My Kind Of Abyssin

    Deck ID: 12735

    Author: Phillip "Karrdeshark" Aasen

    Title: My Kind Of Abyssin

    Side: Dark

    Date Published: 2001-01-06

    Description:
    This deck just plain kills.

    Rating:
    3.5

    Cards:

    'Starting8
    MKOS/FAI
    Tat Desert Heart
    JP Audience Chamber
    Well Guarded
    Prepared Defences
    No Bargain
    YCHF
    First Strike

    Characters21
    Boba Fett w/gun
    Bossk w/gun
    Jabba the Hutt x2
    Jodo Kast
    Dengar w/gun
    Bib Fortuna
    Myo x3 (Rep)
    Abyssin x11

    Starships5
    Bossk in Ship
    Boba Fett in Ship
    IG-88 in Ship
    Dengar in Ship
    Zuckuss in Ship

    Effects
    Security Precautions
    Scum and Villainy
    Hutt Influence
    Den of Thieves
    Reactor Terminal
    There’ll be Hell To Pay x2

    Interrupts12
    Ghhhk x2
    Abyssin Ornament x3
    None Shall Pass x2
    Projective Telepathy x2
    Twi’lek Advisor x3

    Locations4
    JP Lower Passages
    JP Dungeon
    JP Entrance Cavern
    Tat Jabba’s Palace '

    Strategy: '

    OOPS I forgot to write in these three cards Gailid, Mosep, and IG-88 w/gun

    IRTR Scratch Bossk w/gun for Power of the Hutt, which you start in place of No Bargain. Also, start Tat JP in place of the AC. You happy now? I play Jabba TH instead of plain Jabba or Mighty Jabba because of the activation thing in his text. Jodo Kast IS necessary because he is a Bounty Hunter and as long as he is with an Abyssin they will draw a battle destiny and there drain will be protected by Hutt Influence.
    I wish I had room for another Bib but I dont think its necessary right now.

    Other than the fact that the he gave me a five star, Climax_Giver is a Freakin’ Idiot. I have a SECURITY PRECAUTIONS which can be pulled with YCHF. Duh

    I have played this deck and I know it works because its 7 and 0 against six four star and one 3 and a half star in tournament play. Its margins of victory are Profit by twenty-six, X-wing swarm,the only tough battle, by two, RST by 26, TIGIH by 24, EBO by twenty-eight, Hidden ops by twenty-seven, and a Revo. deck by 31. Its pretty simple to play and doesnt require too much difficult destiny tracking until later in the game. Your goal is to drain/battle them out without being too dependant on either one. I use a very nice little machine that my friend Josk Gatrez cooked up for me that helps me battle better. What you do is get out S and V ASAP and start deploying your Bounty Hunters and Jabba/Gailid and Mosep/Bib Fortuna. Save the Abyssins for canceling drain, Den of Thieves, and later in the game, fining there weakest ground point and deploying six Abyssin for one force each and mutilating them. Now back to the machine. It combines these five cards Projectives Telepathy, S and V, First Strike, Abyssins and Ghhhk. What you do is deploy something to a place that the opponent has presence, on the ground, deploy an Abyssin and initiate battle. You retrieve three force do to S and V/First strike and they lose one force. You then can either cancel the battle with a Pro. Tel. or continue, lose the Abyssin and regenerate him and Ghhhk away the rest of the battle damage. You can also do this in space even against an X-wing swarm. Deploy Dengar, Bossk and IG-88 in their ships at different places. Put Bossk at there weakest point along with one other ship and deploy dengar or IG by themselves. Fight with Bossk and co. and Cancel the Battle with Dengar, then move them all together and they wont be able to knock you down. Repeat as necessary. Some people may think I have low activation but I dont really. Thanks to Jabba himself I activate 1 force every time I drain with an alien so drain even if your draining for nothing. Thanks to No Bargain and None Shall Pass anyone who attempts to invade will have a bear of a time trying to keep their people alive. I can swarm them with abyssins from the Den of Thieves and unless (1) they have the system on table (I dont put it in the deck) or (2) they are playing Nabrun Leids they cant run and they cant hide. You will try to have flipped by your third turn which should be no problem. I have Reactor Terminal so you can recycle all those lovely high destinys (the average red card destiny in this deck is a four). Dont do much battling until your deck is down to about 18-20 cards with about 50% five destinies and clump them together using Reactor Terminal and track them so those nice little X-wings can swarm only to find themselves facing 12+ attrition with no ammunity. Sec. Precautions will screw those Hidden Base deck royally. Hutt influence will cut any nonsense about canceling my drains because I just match one Abyssin w/ one Bounty Hunter and they cannot stop me. Ive got to go now but I will add anything I think of later ASAP. Thanks for taking the time to read this. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.