Deck ID: 12738
Author: Jayke "Lord_vader20" Ball
Title: Elephants Everywhere Dumbo’s Revenge
Side: Dark
Date Published: 2001-01-06
Description:
MKOS that uses chevins
Rating:
3.5
Cards:
'STARTING
Tattoine Desert Heart
TJabba?s Palace
Prepared defences
Power of the hut
No Bargain
CHYBC
LOCATIONS
JPAudience Chamber
JPLower Passages
JPEntrance Canvern
CHARACTORS
Jabba
Mighty Jabba
Ephont Mon x2
Chevin x10
Boelo
Bib
Boba w/gun
Dengar w/gun
Dr. Evason
4-Lom w/gun
Iggy w/gun
Galid x2
Chall Bekan
Cloud City Engineer
Creatures
Bubo
INTERUPTS
None Shall Pass x2
Imp. Barrier x2
Jabba?s Twerps
Twilik advisor
Abyssin Ornament x2
Projective telepathy
Sniper
Monnok
Ghhhk
Masterful Move
EFFECTS
Scum and Villany x2
Den of thieves
Secret Plans
YCHF
Hutt Influence
Oppresive Enforcment
Hell to pay
FIrst Strike
SHIPS
Bossk in Bus
Zukkus in MH
Dengar In P1 '
Strategy: '
This is my Second posting of this, I am hoping to get a few more reviews so I can get some feedback on the deck.
Well this personally is the first version of this deck I have seen. Why did I choose CHevins you ask? THEY RULE You can forfet them in battle to cancel all remaining attrition against you. THis comes in real handy when you have about equal power, but they drew 7 for battle destiny and you aliens have crappy forfet. Their rep, (EPHONT MON) Also can be deployed from reserve deck via Power of the Hut. This makes making all the chevins power 4 forfet 3 no problem and a very easy task. Throw down Jabba, Chall, And scum and you got some FREE chevins to deploy. This is wicked sweet when they come to battle and you play Jabba?s twerps. You drop 3 chevins who are a total power of 12 for free. That can hurt. Then you forfet on of them to cancel all remaining attrition Then just retive it during your control phase. It is a vicious cycle when combined with scum.
Here?s how you should play the deck
TURN ONE Pull Audience chamber, Jabba, and deploy ehont mon/chevins if you can.
TURN TWO Pull Entrance cavern, Deplot bib for freem deply any other aleins you have.
Turn Three Pull Lower Passages, get galid out ASAP and start draining.
Be shure you save big guys like Iggy and 4-lom for battles. You may need them on non-tattoine sites.
I personally think this version is they best way to play the deck. It seems to run alot better than using abyssins of skirlins. anyway, lets check out some matchups
Hidden Base Set up normally, get out hutt influence fo they cant cancel your drains. Save you ships for a minor beatdown if they think you have no space. Probe, drain, and you should do fine
EBO/DEADBOLT Tough game. Set up normally, you may want to add in resistance for this deck type. Send Iggy and 4-lom in after charactos on hoth (ketwol). If you Capture Ketwol, keep him. DOnt send him to used pile. This will screw up their setup. Grap On the edge and get out secret plans to stop retrival. Battle, retrive, you should do ok.
AGENT VERY TOugh game i have recently found out. if they start anything but jabba?s palace, start yours. COnvert thier sites to stop activation. Get somone out to thier desert so you can search for you jabba’s palace sites. be VERY careful for a possible sand whirl which will whip thorough there. Beatdown them and retive. play you best.
PROFIT HA You should trash this. Just get out your guys from reserve, and beatdown, retreive
ANYTHING ELSE Set up normally, and react to what your opponent does.
Well there it is guys, have fun with it. If anyone uses it and does well, please tell me THANKS FOR REVIEWING
-JB
'