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Vader and His Clique

    Deck ID: 12743

    Author: Justin "MoffWicket" Alfs

    Title: Vader and His Clique

    Side: Dark

    Date Published: 2001-01-07

    Description:
    This is a HD dueling deck using just a few characters and a lot of high destinies.

    Rating:
    4.0

    Cards:

    'Starting
    HDADTJ
    Epic Duel
    Holotheatre
    Med Chamber
    Visage
    Prepared Defenses
    Crush the Rebellion
    Mob Points
    IAO

    Locations
    Rendili
    CC DB
    D DB

    Characters
    Vader w/stick
    DLOTS x2
    Lord Vader
    Darth Vader
    Tarkin x2
    Mara Jade x2
    Palpy
    Janus
    Sim
    U-3PO

    Starships
    ZiMH
    BFiS1
    BiHT

    Weapons
    Vader’s stick x2
    Mara’s stick x2

    Interrupts
    Circle x3
    Vader’s Ob x3
    Focused Attack x2
    YAB x2
    Alter x3
    Masterful Move x2
    Ghhhk x2
    I Have You Now
    Evader x2
    Weapon Lev
    Force Lightning
    Shut Him Up or Shut Him Down
    PASOA
    Sniper

    Effects
    Visage (spare)
    No Escape
    Search & Destroy
    CHYBC


    '

    Strategy: '

    I played against Josh Grace’s ”Vader vs. the World” deck, and was quite amused. Having very few characters frees up a lot of space. I am not suicidal like him, so I threw in a few more characters besides Vader.

    Why so few locations? Cause that’s all I really need. I can satisfy HotJedi if I don’t get No Escape. Plus I can guarantee there won’t be any zeros floating around. Both my docking bays are mobile sites, so there’ll be no PoaS or Lost in the Wilderness crap. This deck won’t win too many draining contests; it’s built for dueling and battling.

    How to Play
    Put Vader down at a docking bay or a crucial site. Duel whenever possible. Send U-3PO to the site you’re scared of. Set up Palpy & his little buddies at the other docking bay. Whittle away with Visage and S&D. Don’t deploy the ships unless you absolutely must, and if you do, make sure you have at least two of them together.

    This deck will beat most Mains & Toys decks as well as most space-only decks. Anyone foolish enough to deploy Luke or Ben on the ground will die. Jedi Luke has yet to win a duel against this deck. Beating him is easy. Any combination of Weapon Lev, PASOA, Tarkin, and Sim will do. Tracking 6’s isn’t too hard since there’s 10 of them and you’ve got Janus at your disposal. As for space decks, S&D + Visage will chew them up and spit them out. The three hunter ships are enough to probe a hidden base. If it’s a non-flipping HB or non-HB deck, the hunters will pounce when LS spreads thin late game.

    Two MM and two ghhhks allow you to leave just a guy or two at a site and not worry.

    I don’t use Reactor Terminal because its a worthless card. If you know Ben and Luke won’t be coming down, lose the dueling cards to force drains or Janus them back into the deck. Every other card is usable 95% of the time.

    Update
    ------
    Tarkinsaide I’ve beaten EBO, HB, and MWYHL with this deck. A turtle MWHYL will get hacked up by S&D, and those that use Luke as a ground pounder will get dueled. There aren’t too many decks that have ground power when you subtract Obi, Luke, & Leia from the equation. Ok, speeders will hurt me. And a very quick EBO might, but that’s about it. '

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