DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Freezer Burn

    Deck ID: 12775

    Author: Justin "MoffWicket" Alfs

    Title: Freezer Burn

    Side: Dark

    Date Published: 2001-01-09

    Description:
    A Carbon Chamber Testing deck using Hancicle and other R2 cards.

    Rating:
    4.0

    Cards:

    'Starting
    Carbon Chamber Testing/My Favorite Decoration
    Cloud City Carbonite Chamber
    Cloud City Security Tower
    Carbonite Chamber Console
    Frozen Han

    Locations
    Cloud City East Platform (Docking Bay)
    Jabba’s Palace Audience Chamber
    Jabba’s Palace Dungeon
    Tatooine Cantina
    Tatooine Docking Bay 94

    Characters
    4-LOM With Concussion Rifle
    Boba Fett With Blaster Rifle
    Boelo
    Bossk With Mortar Gun
    Dengar With Blaster Carbine
    Dr. Evazan x2
    Ephant Mon
    IG-88 With Riot Gun
    Kitik Keed’kak
    Mara Jade, The Emperor’s Hand
    Niado Duegad
    Wuher
    Mighty Jabba
    Guri x2
    Xizor x2
    Snoova

    Creatures
    Bubo

    Starships
    Bossk In Hound’s Tooth
    Dengar In Punishing One
    IG-88 In IG-2000
    Zuckuss In Mist Hunter

    Interrupts
    Any Methods Necessary
    Control x2
    Elis Helrot x2
    Jabba’s Through With You x2
    None Shall Pass x2
    Oo-ta Goo-ta, Solo? x2
    Prepared Defenses
    Twi’lek Advisor x4

    Effects
    First Strike
    Mobilization Points
    Scum And Villainy
    Search And Destroy
    There Is No Try
    Power of the Hutt
    Secret Plans

    Weapons
    Dr. Evazan’s Sawed-off Blaster
    Mara Jade’s Lightsaber
    Vibro-Ax


    '

    Strategy: '

    The starting stuff depends on what your opponent is playing. Should you be lucky enough to face Profit, you get the autoflip. Use Prepared Defenses to start There is No Try, Secret Plans, and Power of the Hutt. Start the game with Mighty Jabba and anyone else in the AC. I’d recommend either Fett, Xizor, or Mara since you can use PotH to pull Jabba’s cronies. Fett and Xizor both get you an extra destiny, but Fett gets a shot and is a little harder to hit. Xizor requires LS to have 7+ ability for a destiny, but chances are they’ll have that much if they expect to free Han anyway. Use Mara if Massa Luke really scares you. They only bad thing about facing Profit is that you won’t be able to pull your sites.

    Versus anything else, use Any Methods Necessary to start with Iggy or 4Lom. The reason for this is so you can pick up the first few turns while escorting Han, without getting the crap beat out of you. You start with a minimum of 4 force, and if your opponent gives you at least one force, take Iggy over 4Lom. Iggy is much more beatdown-resistant should they put out Artoo&Threepio early.

    Use your Obj’s gametext the first few turns to get out the DB’s and then the AC, all the while marching your droid and Hancicle to the AC. You should be pretty safe; there are only 3 ways I can think of to stop the droid before he drops off Han.
    1)Artoo&Threepio come down and suddenly you can be battled
    2)An EPP deploys at a site infront of you and waits for you to come to them so they can SATM the droid
    3)Artoo with an Arc Welder waits for you at the next site.
    Unless this deck becomes the most dominate one, I don’t think we’ll see much of #3. The other two will be pretty rare too, since all this will have to happen in the first 4 turns.

    With 4 Twi’leks, you should get one early. Grab Mob Points and PotH first. They’ll help you most early on. Once you flip, put Jabba and one of his buddies down to protect Han. The obj will let you grab S&V. You guys should know the drill from there on. If the opponent should deploy, kill them and retrieve. Don’t forget to retrieve one using the obj once per turn too.

    Wuher and Bubo are there to keep the pesky "Gifted" droids away.

    If you face a space deck, get S&D out ASAP. If you need to go to space to probe or combat EBO, make sure you don’t put the hunters on the ground. I recommend not going into space if you can help it. You’ll be getting back one per turn plus more if you can battle often, so decide if it’s worth it to go into space.

    Bubo and Elephant Man will keep the spies away.

    Oota Goota is for the Kessel Runs we’ll be seeing a lot of very soon.

    Enjoy '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.