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Incom is far better than Sienar

    Deck ID: 12783

    Author: Guillaume "Darthimore" Pachoud

    Title: Incom is far better than Sienar

    Side: Light

    Date Published: 2001-01-09

    Description:
    A EBO deck with several ways to retrieve and some ground power to counter attack.

    Rating:
    4.0

    Cards:

    'Locations (8)
    Hoth Main Power Generators
    Hoth North Ridge
    Hoth Echo Command Center (War Room)
    Hoth Echo Docking Bay
    Hoth Echo Corridor
    Hoth
    Kiffex
    Kashyyyk

    Characters (12)
    Luke Skywalker, Jedi Knight
    Obi-Wan With Lightsaber
    Leia With Blaster Rifle
    Han With Heavy Blaster Pistol
    Chewie With Blaster Rifle
    Lando With Vibro-Ax
    Corporal Marmor
    Figrin D’an
    Yoxgit
    Baragwin 3

    Starships (12)
    X-Wing 12

    Weapons & Devices (6)
    X-wing Laser Cannon 4
    Portable Scanner
    Landing Claw

    Effects (11)
    Aim High
    Do, Or Do Not & Wise Advice
    Draw Their Fire
    A New Secret Base
    Echo Base Operations
    Honor Of The Jedi
    Rebel Fleet
    Incom Corporation
    Frozen Assets
    Order To Engage
    Ice Storm

    Interrupts (9)
    Heading For The Medical Frigate
    The Signal 3
    All Wings Report In
    Organized Attack 3
    Rebel Barrier

    Admiral Orders (2)
    Concentrate All Fire 2 '

    Strategy: '

    Starting

    Hoth Main Power Generators
    Hoth North Ridge
    Heading For The Medical Frigate
    Aim High
    Do, Or Do Not & Wise Advice
    Draw Their Fire

    And search for A Nex Secret Base with a Signal ASAP (1st or 2nd turn usually).

    --------------------------------------------------

    This is a typical EBO deck whith Baragwins, and others ways to retrieve.


    Ordinary I don’t like space decks because you don’t have enough ground power if you want to avoid direct damage (Visage, Court, S&D ...).
    But Aim High is a key-card in this deck, since it allows you to clean a site with only 2 characters.
    Indeed, when you have 2 Mains w/toys (except Obi), your total power is +5.
    That’s great in a space deck which don’t have many slots for characters.
    Moreover, it hurts Court, MKOS and TIE (which is a hard matchup for EBO).

    --------------------------------------------------

    GROUND

    You only have 6 "battle characters" so don’t waste them if don’t have Frozen Assets for a beatdown.
    Try to have 2 weapons at a site for +5 power.
    Lando is probably the best character in this deck because he can exclude someone to avoid opponent drawing destiny -> no attrition (and he’s a spy ).
    You can even use Marmor for forfeit but it’s not why he’s here.
    Baragwins, Yoxgit, Figrin and Marmor can occupy the 3 Echo sites to deploy EBO, and then they all have game text which retrieve force that’s great against Visage, Court and S&D.
    Baragwins retrieve the X-wing Cannons, then use the Portable Scanner to get them back to your hand next turn and ad libitum
    You can also play infinite Landing Claw on a Dreadnaught or a Star Destroyer full of admirals even if they cancel it with Captain Godhert.
    Yoxgit is like a Baragwin, but you take the card into hand (deploy or lose again).
    Figrin just retrieve. You should always win thanks to good destinies in this deck.
    Last but not least, Marmor is a cool guy power 3, ability 2, frofeit 4.
    But his game text is really cool when opponent has no space (or when you have destroyed all his bouny hunter ships) once per turn, deploy a X-wing to the DB and
    retrieve one card, and move to the Hoth system (for free).
    As you can see, Secret Plans won’t hurt retrieval in this deck since it’s "little retrieval" and it has high activation as well as low deploy (except the Mains).
    If they play Imperial Decree, let them come to Hoth, then Barrier + Ice Storm, or save your Mains for beatdown (Remember the +1 power bonus for each X-wing on Hoth).
    Honor is here in case they don’t play No Escape (more than you imagine) or if they have too much ground power and want to drain on Hoth.

    --------------------------------------------------

    SPACE

    This deck is made for space battles very high power, immediatly destroy opponents starfighter (X-wing Cannons), and low deploy (1 force = 1 X-wing).
    Watch the power bonuses each X-wing is power 4 (Incom Corp), each is +1 (with Organized Attack), each one firing a cannon is +3 (Admiral Order),
    total +3 (EBO), total +5 if you fire 2 cannons (Aim High).
    Moreover you only need 2 X-wing to draw destiny thanks to Incom Corp.
    The X-wing Laser Cannons are more than useful to get rid of bouny hunter ships (Zuckuss’s maneuver is 3, ah ah ), and Tie Interceptors (even Soontir Fel since you can redraw a weapon destiny thanks to the AO).
    I put 2 AO because the only thing that can beat you in space are piloted TIEs with Fighters Coming In ; and it’s a destiny 6.
    Use All Wings Report In carefuly, if you want to take a X-wing, because of There’ll Be Hell To Pay, or add another one (I just have one right now).

    --------------------------------------------------

    It’s time for Matchups

    HD
    Search for Honor ASAP (after ANSB of course) with Signals if he don’t play No Escape at start.
    Otherwise, retrieve each turn with Baragwins.
    Kill his ships, drain in space like a mad and cancel with Rebel Fleet

    BHBM
    Same as HD, but deploy Luke AFTER Vader. If Vader isn’t on Hoth, deploy Luke at the 4th marker, so he would to have 2 Rise My Friend to go back to DS2 Throne Room.
    If Vader deploys on Hoth, try to Barrier + Ice Storm (and look at the DS player, funny).

    MKOS / Court
    NEVER deploys on Tatooine, put all your Mains at the North Ridge to avoid S&D and Battle Order.
    Kill his ships (easy) and drain.
    Use Baragwins + Yoxgit + Marmor to retrieve, because Rebel Fleet won’t work (Hutt Influence).
    If he can’t battle you, he can’t retrieve, so S&V, First Strike, Bounty are useless.

    Big Blue
    Rebel Fleet + infinite Landing Claw = 2 drains less.
    Retrieve, drain, battle with Frozen Assets (try to retieve it every turn with Figrin or Marmor).

    TIEs
    Aim High hurts terribly, since you don’t give your opponent much force.
    Drain safely on Alderaan, take control of Wakeelmui, and use cannons.

    --------------------------------------------------

    Last Advice
    Don’t deploy your AO if you don’t have the 2 copies in hand against any deck which start with Combat Response.


    Darthimore, Dark Lord Of The Fun (DDLOTF)
    '

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