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Here Come the Bastards- SYC TIEs post RII

    Deck ID: 12794

    Author: Dan "Static-X" Grover

    Title: Here Come the Bastards- SYC TIEs post RII

    Side: Dark

    Date Published: 2001-01-10

    Description:
    This is a RII updating of the old standby TIE fighter deck that annoys the crap out of everyone. Named for a great song by Primus.

    Rating:
    4.0

    Cards:

    'OBJECTIVE (1)
    SYCFA/Something no one ever reads

    LOCATIONS (11)
    Death Star {S}
    DS Dorking Bay {S}
    Alderaan {S}
    Kiffex
    Kashyyyk
    Sullust
    Endor
    Wakeelmui
    2x Asteroids

    CHARACTERS (5)
    2x The Emperor
    2x Lord Vader
    Commander Merrejk

    STARSHIPS (20)
    6x TIE Vanguard
    10x TIE Interceptor
    The Emperor’s Shield
    The Emperor’s Sword
    2x Dreadnaught

    EFFECTS (10)
    Mobilization Points {S}
    There Is No Try/Oppressive Enforcement {S}
    Battle Order {S}
    Sienar Fleet Systems x2
    Imperial Decree
    Docking and Repair Facilities
    Dreaded Imperial Starfleet
    Well Guarded
    Lateral Damage

    INTERRUPTS (13)
    Prepared Defenses {S}
    2x Twi’Lek Advisor
    5x All Power To Weapons
    2x You Overestimate Their Chances
    3x Control/Set For Stun '

    Strategy: '

    Okay, most of you know how to play. It’s like they say, a monkey can play a TIE deck and win. This deck hasn’t changed much with RII. So I’ll only address a few specifics.

    Why the RII Emperor and not Palpy?
    Both are immune to attrition, but the RII Emperor has a destiny of 1, therefore fulfilling I Hope She’s All Right.

    Why Vanguards?
    With the force this deck activates, you’ll be able to save plenty. Your opponent will look at the pile of force you have, and will hesitate to attack your Vanguards. If he does, react and smack him down.

    Why You Overestimate Their Chances?
    As they say, this card is "tech." Play this after your opponent attacks your Vanguard, and before you deploy the six Interceptors in your hand. Shake their hand and say "Good game." This card triples battle damage for the eventual loser, and it can be a game-breaker.

    Why Control?
    Because I hate Sense, and I hate Alter. This way, I have a way of stopping them, plus it can also stop big drains. It’s lost, but this deck has no problem with retrieval.

    I think that’s about it. Here’s some deck matchups, like you need them.

    TIGIH
    Whatever you do, DON’T deploy Vader. To satisfy Battle Order, deploy a TIE to the DS DB. No battle damage= fun way to cycle your TIEs. Of course, cards will probably start piling up on that one effect. Just out-drain, out-retrieve, outlast, etc.

    PROFIT
    Really, you just need to outdrain them. Putting a TIE at the DB will work nicely, especially if they decide to come bother you there. You can always attack (if they have OTE), because you still don’t take battle damage. And of course, you can you APTW to make it immune to attrition.

    HIDDEN MAINS
    Well, their ground beatdowns are gone. It’ll be up to Home One and the Super Falcon. Lateral Damage and beat down. Outdrain them, and out-retrieve them. They should wear down.

    BHBM
    What kind of game are you playing?

    AGENTS
    Get Decree and Battle Order going for you asap. You should be able to outdrain them.

    Well, any suggestions are appreciated. Take care, and don’t whiz on the electric fence. '

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