Deck ID: 12808
Author: Paul "Ultima 1" Merrian
Title: Hunter’s Deal
Side: Dark
Date Published: 2001-01-11
Description:
A TDIGWATT deck relying on bounty hunting and direct damage to defeat your opponent.
Rating:
3.0
Cards: 
'Starting (8)
		  TDIGWATT
		  CC Upper Plaza Corridor
		  Prepared Defenses
		  Moby Pts.
		  Imperial Arrest Order
		  First Strike
		  Secret Plans
		  All Wrapped Up
Locations (8)
		  Bespin
		  Cloud City
		  CC Dining Room
		  CC East Platform
		  CC Interrogation Room
		  CC Security Tower
		  CC Port Town District
		  CC Carbon Freezing Chamber
Characters (17)
		  CC Boba Fett
		  Iggy w/gun
		  Jodo Kast
		  4-LOM w/gun
		  CC Trooper
		  Corporal Vandolay
		  Lord Vader
		  Dengar with Gun
		  Lando
		  Lobot
		  Mara
		  Sgt. Maj. Enfield
		  Trooper Jerrol Blendin
		  Bossk w/Gun
		  Bane Malar
		  Ree Yees
		  Baron Fel
Starships (8)
		  BiHT
		  Obsidian 7
		  Saber 1
		  Executor
		  DiPO
		  ZiMH
		  OS-72-1 in Obsidian 1
		  OS-72-2 in Obsidian 2
Interrupts (8)
		  Double Back
		  Hidden Weapons x2
		  Release Your Anger
		  Res Luk Ra’auf
		  Sonic Bombardment
		  We Have a Prisoner
		  All Too Easy x2
		  Human Shield
Effects (6)
		  Ability, Ability, Ability
		  Bounty x2
		  CC Occupation
		  Dark Deal
		  Reactor Terminal
Weapons (3)
		  Mara’s Saber
		  Vader’s Saber
		  SFS 9.3 LCs
Devices (1)
		  Mandalorian Armor  '
Strategy: '
This deck uses a variety of bounty hunters to capture opponent’s characters.
Use LV and Mara with sabers with All Too Easy to freeze and cause massive damage after the objective is flipped.
All Wrapped Up is used for many captures, which can be taken advantage of with Bounty.
Against other decks
TIGIH	Put a Bounty on Luke and take a hunter to his location, automatically capturing him.  Then hold him in the Security Tower.
HB Mains  Once they flop, use the Hunters in ships to probe, and use ground hunters for a beatdown.
HB Swarm  Mass your ships and attack them, using SFS cannons to destroyy the lead ships.
R2 smugglers decks  when your opponent goes for a Kessel run, drop a ship at Kessel to cancel it.
QMC  get characters and Dark Deal out as fast as you can and take their characters out before they cancel it.
Other decks  if necessary, send hunters to other planets to capture against ground, or mass your ships and take your opponents ships out against space. '