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Hunter’s Deal

    Deck ID: 12808

    Author: Paul "Ultima 1" Merrian

    Title: Hunter’s Deal

    Side: Dark

    Date Published: 2001-01-11

    Description:
    A TDIGWATT deck relying on bounty hunting and direct damage to defeat your opponent.

    Rating:
    3.0

    Cards:

    'Starting (8)
    TDIGWATT
    CC Upper Plaza Corridor
    Prepared Defenses
    Moby Pts.
    Imperial Arrest Order
    First Strike
    Secret Plans
    All Wrapped Up

    Locations (8)
    Bespin
    Cloud City
    CC Dining Room
    CC East Platform
    CC Interrogation Room
    CC Security Tower
    CC Port Town District
    CC Carbon Freezing Chamber


    Characters (17)
    CC Boba Fett
    Iggy w/gun
    Jodo Kast
    4-LOM w/gun
    CC Trooper
    Corporal Vandolay
    Lord Vader
    Dengar with Gun
    Lando
    Lobot
    Mara
    Sgt. Maj. Enfield
    Trooper Jerrol Blendin
    Bossk w/Gun
    Bane Malar
    Ree Yees
    Baron Fel

    Starships (8)
    BiHT
    Obsidian 7
    Saber 1
    Executor
    DiPO
    ZiMH
    OS-72-1 in Obsidian 1
    OS-72-2 in Obsidian 2

    Interrupts (8)
    Double Back
    Hidden Weapons x2
    Release Your Anger
    Res Luk Ra’auf
    Sonic Bombardment
    We Have a Prisoner
    All Too Easy x2
    Human Shield

    Effects (6)
    Ability, Ability, Ability
    Bounty x2
    CC Occupation
    Dark Deal
    Reactor Terminal

    Weapons (3)
    Mara’s Saber
    Vader’s Saber
    SFS 9.3 LCs

    Devices (1)
    Mandalorian Armor '

    Strategy: '

    This deck uses a variety of bounty hunters to capture opponent’s characters.
    Use LV and Mara with sabers with All Too Easy to freeze and cause massive damage after the objective is flipped.
    All Wrapped Up is used for many captures, which can be taken advantage of with Bounty.

    Against other decks
    TIGIH Put a Bounty on Luke and take a hunter to his location, automatically capturing him. Then hold him in the Security Tower.
    HB Mains Once they flop, use the Hunters in ships to probe, and use ground hunters for a beatdown.
    HB Swarm Mass your ships and attack them, using SFS cannons to destroyy the lead ships.
    R2 smugglers decks when your opponent goes for a Kessel run, drop a ship at Kessel to cancel it.
    QMC get characters and Dark Deal out as fast as you can and take their characters out before they cancel it.
    Other decks if necessary, send hunters to other planets to capture against ground, or mass your ships and take your opponents ships out against space. '

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