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BHBM post R2 - DS mains and toys

    Deck ID: 12819

    Author: Ed "eddiehectic" Rebman

    Title: BHBM post R2 - DS mains and toys

    Side: Dark

    Date Published: 2001-01-11

    Description:
    This deck takes Luke out of the game and uses all kinds of powerful characters and starships to lay beats on the LS. Post R2

    Rating:
    4.5

    Cards:

    'BHBM

    Locations
    Death Star 2 TR
    Death Star 2 DB
    CC DB
    Endor DB
    Endor back door
    CC Downtown Plaza
    Carida


    Characters
    Palpy
    Lord Vader x2
    DVDLOTS x2
    Mara x2
    Janus x2
    Sim
    Igar
    Grand Moff tarkin
    Boba w/ blaster
    4-Lom w/rifle
    Iggy w/gun
    Dr. E & ponda
    Mighty Jabba
    Prince Xior
    Guri
    Snoova

    Blue
    Tempest 1
    Blizzard 2
    Zuckass MH
    Bossk in HT
    Dengar in PO
    Boba in S1
    Chimera

    Weapons
    Mara’s Vibrator
    Vader’s pimp stick x2
    Vibro axe

    Interupts
    Id just as soon kiss a wookie
    Trample
    Force Lightning
    You are beaten
    The circle is now complete
    Imperial barrier
    Weapon Lev x2
    Prepared Defenses


    Effects
    Mob Points (start)
    IAO (start)
    You cant hide forever (start)
    Insignificant rebellion
    Your Destiny
    Search and destroy
    There’ll be hell to pay
    Security Precautions
    Battle Order
    Secret Plans
    Something special planned for them


    '

    Strategy: '

    Strategy

    ****SAC can hurt this deck, if you expect anyone will be playing LS SAC put in TINT/OE and that should take care of it, but I would start with it if it was in there. I havn’t seen a LS sense in months, and I don’t see it becoming bigger with the new combo cards. At least in my area I don’t think SAC will be around at all. This is a meta choice, and I would take out a weapon Lev for it.

    This is a battle deck. Go out and battle. It is nearly an auto-win vs. mains because they don’t get Luke. First turn pull a DB and Palpy, if they look like they fight on the ground, put him at the D*2 DB and wait for reinforcements. If they are non-interactive go to CC DB first turn and drain. Palpy can use force lightning to protect himself. You will be generating a ton early, put some big guys down with palpy and they won’t be able to fight at that site. Use the rest of your guys to fight em elsewhere, you should have enough. Against space, you have a decent size armada and sac YISYW to get S&D or Security Precautions as needed. S&D and some good ground drains will win it for you. Use Janus and Palpy together. Each turn search for force lightning and Janus it. That way you don’t really lose a card from your hand to draw from reserve. Janus will win you many games.

    Card Choices
    Something Special Planned for them – The LS will be all about retrieval with the new R2 cards, this makes all their interrupts and KESSEL RUNS placed out of play when they are completed. This with Secret Plans really hampers LS retrieval.

    Id just as soon kiss a wookie – This card is great. If they are going to come fight your guys, barrier the first guy they bring and IJASKAW the 2nd. Then on your turn, beat the crap out of the barriered guy, and on their turn they MUST deploy the IJASKAW guy to that site. If they don’t have any back up, they are in trouble. Thanks to David Lankton for re-opening my eyes to this card.

    Vibro-axe – Use with Snoova, capture Ben even when you he draws greater destiny than you, sick. And he can search for it, and it deploys free, just plain nasty.

    Weapon Lev – find that saber, or steal one from super luke or Ben. Or just recycle a 4 at the worst. Its not just for the LS anymore
    '

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