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My kind of Abyssin v2 0

    Deck ID: 12843

    Author: Phillip "Karrdeshark" Aasen

    Title: My kind of Abyssin v2 0

    Side: Dark

    Date Published: 2001-01-13

    Description:
    This deck retrieves and drains, retrieves and drains, retrieves and drains. Oh, BTW, this deck retrieves and drains. (the drains are uncancelable)

    Rating:
    3.5

    Cards:

    'Objectives1
    MKOS/FAI

    Characters24
    Jabba the Hutt
    Mighty Jabba
    Mara Jade, TEH
    Boba Fett w/gun
    Dengar w/gun
    IG-88 w/gun
    Dr. Evazan& Ponda Baba
    Snoova
    Bib Fortuna
    Myo x3 (Rep)
    Abyssin x10
    Gailid
    Mosep

    Starships4
    Zuckuss in ship
    Bossk in Ship
    Dengar in ship
    IG-88 in ship

    Weapons2
    Mara’s Stick
    Vibro-Axe

    Effects11
    Scum and Villainy
    There’ll be Hell to Pay
    Power of the Hutt (start)
    YCHF (start against non-SAC decks)
    There Is No Try/Oppressive Enforcment (start against SAC decks)
    First Strike (start)
    Reactor Terminal
    No Bargain
    Well Guarded (start)
    Hutt Influence
    Den of Thieves

    Interrupts13
    Ghhhk x2
    None Shall Pass x2
    Projective Telepathy x2
    Abyssin Ornament x3
    Twi’lek Advisor x3
    Prepared Defences (start)

    Locations5
    Tat Desert Heart (start)
    Tat Jabba’s Palace (start)
    JP Audience Chamber
    JP Lower Passages
    JP Entrance Cavern '

    Strategy: '

    I have played this deck and I know it works
    because its 15 and 0 against 15 four star
    It’s pretty simple to play and doesnt require
    too much difficult destiny tracking until later
    in the game. Your goal is to drain/battle
    them out without being too dependant on
    either one. I use a very nice little machine
    that my friend Josk Gatrez cooked up for
    me that helps me battle better. What you
    do is get out S and V ASAP and start
    deploying your Bounty Hunters and
    Jabba/Gailid and Mosep/Bib Fortuna. Save
    the Abyssins for canceling drain, Den of
    Thieves, and later in the game, fining there
    weakest ground point and deploying six
    Abyssin for one force each and mutilating
    them. Now back to the machine. It
    combines these five cards Projectives
    Telepathy, S and V, First Strike, Abyssins
    and Ghhhk. What you do is deploy
    something to a place that the opponent has
    presence, on the ground, deploy an
    Abyssin and initiate battle. You retrieve
    three force do to S and V/First strike and
    they lose one force. You then can either
    cancel the battle with a Pro. Tel. or
    continue, lose the Abyssin and regenerate
    him and Ghhhk away the rest of the battle
    damage. You can also do this in space
    even against an X-wing swarm. Deploy
    Dengar, Bossk and IG-88 in their ships at
    different places. Put Bossk at there
    weakest point along with one other ship
    and deploy dengar or IG by themselves.
    Fight with Bossk and co. and Cancel the
    Battle with Dengar, then move them all
    together and they wont be able to knock
    you down. Repeat as necessary. Some
    people may think I have low activation but I
    dont really. Thanks to Jabba himself I
    activate 1 force every time I drain with an
    alien so drain even if your draining for
    nothing. Thanks to No Bargain and None
    Shall Pass anyone who attempts to invade
    will have a bear of a time trying to keep
    their people alive. I can swarm them with
    abyssins from the Den of Thieves and
    unless (1) they have the system on table (I
    dont put it in the deck) or (2) they are
    playing Nabrun Leids they cant run and
    they cant hide. You will try to have flipped
    by your third turn which should be no
    problem. I have Reactor Terminal so you
    can recycle all those lovely high destinys
    (the average red card destiny in this deck is
    a four). Dont do much battling until your
    deck is down to about 18-20 cards with
    about 50% five destinies and clump them
    together using Reactor Terminal and track
    them so those nice little X-wings can
    swarm only to find themselves facing 12+
    attrition with no ammunity.
    Hutt influence will cut any
    nonsense about canceling my drains
    because I just match one Abyssin w/ one
    Bounty Hunter and they cannot stop me.
    Ive got to go now but I will add anything I
    think of later ASAP. Thanks for taking the
    time to read this.
    '

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