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Rig that destiny V 2 0

    Deck ID: 12898

    Author: John "jpvz" Veasey

    Title: Rig that destiny V 2 0

    Side: Light

    Date Published: 2001-01-14

    Description:
    A deck that deals direct damage, has massive retrival and should be able to hang with any deck

    Rating:
    4.0

    Cards:

    '


    Locations
    Dagobah
    Cloud City Platform 327 (Docking Bay)
    Dagobah Yoda’s Hut
    Endor Landing Platform (Docking Bay)
    Home One Docking Bay
    Hoth Echo Docking Bay

    Characters (19)
    Lando With Vibro-Ax
    Melas
    Momaw Nadon
    Tawss Khaa
    Artoo
    ASP-707 (Ayesspee) x3
    Yoda
    Boushh
    Chewie With Blaster Rifle
    Han With Heavy Blaster Pistol
    Jeroen Webb
    Luke With Lightsaber x3
    Obi-Wan With Lightsaber x2
    Orrimaarko

    Effects (7)
    Aim High
    Bacta Tank
    Do, Or Do Not
    Insurrection
    Staging Areas
    Traffic Control
    Wise Advice

    Interrupts (23)
    Clash Of Sabers
    Glancing Blow
    Off The Edge x2
    On The Edge x3
    Run Luke, Run
    Sorry About The Mess x2
    Surprise Assault x2
    Transmission Terminated x2
    Heading For The Medical Frigate
    The Signal
    Fallen Portal x2
    Narrow Escape x2
    Rebel Barrier x2
    Under Attack

    Weapons (5)
    Ewok Catapult x5
    '

    Strategy: '

    Edit time Narrow escaping is out, a Bith Shuffle and OOC (or combos when I get R2)
    -------------------------------------------------


    This is an Ewok catapult deck as you can see. Hit and run is the name of the game here. There isn’t really any drain potential here, you have to take it to your opponent. A defensive deck that tries and react to whatever you opponent is playing. It will be hurting against an all Big Blue space, but should be solid against any deck that is on the ground.

    Start at MWYHL for activation and no drain for them. Docking bays help get around. CC for Off the Edge, Endor for the catapults, Hoth an H1 for activation and an early base.

    For charactes, need either self destiny or a weapon. Rigged weps destiny can hit anyone (Nice with SATM). Momnaw, Lando, Blount and Boussh are to go in where needed Melas and Orri are decent stand alone guys. The keys to this deck are the ASP droids.

    Effects are to keep stuff going thru my deck. Wise Advise and DoDN are anti SAC(Use the combo when I get it). Bacta Tank keeps my guys going longer. Insurection gets the DB’s out. Stagin Areas for more for me. Aim High to kill retrival. She’s allright to make them come down to me.

    The meat of this deck is the red here. Clash isn’t seen too much today, but has surprise value. Glancing Blow helps me deal with the Dark Lord. The Edges are perfect for this deck’s retival. SATM can be both an offensive and defensive weapon. Surprise Assaults can be nasty with rigged or tracked destiny. Signal to grab stuff. Fallen Portal is fun, love to see the color drain from my opponents face. Barriers help prevent beatdown ( I hope). OOC and Shiffle to screw with my opponent. Basic HD protection to keep my Jedi alive.

    Then of course the Catapults. Drop and stack, simple as that.
    '

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