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Hunter’s Deal 2 0

    Deck ID: 12940

    Author: Paul "Ultima 1" Merrian

    Title: Hunter’s Deal 2 0

    Side: Dark

    Date Published: 2001-01-16

    Description:
    A TDIGWATT deck relying on hunters and direct damage to cripple an opponent’s deck.

    Rating:
    3.0

    Cards:

    '
    Starting (8)
    TDIGWATT
    CC Upper Plaza Corridor
    Prepared Defenses
    Moby Pts.
    Imperial Arrest Order
    First Strike
    Secret Plans
    All Wrapped Up

    Locations (8)
    Bespin
    Cloud City
    CC Dining Room
    CC East Platform
    CC Interrogation Room
    CC Security Tower
    CC Port Town District
    CC Carbon Freezing Chamber


    Characters (16)
    CC Boba Fett
    Iggy w/gun
    Jodo Kast
    4-LOM w/gun
    Grand Admiral Thrawn
    Lord Vader
    Dengar with Gun
    Lando
    Lobot
    Mara
    Sgt. Maj. Enfield
    Captain Pellaeon
    Bossk w/Gun
    Bane Malar
    Ree Yees
    Baron Fel

    Starships (9)
    BiHT
    Chimera
    Obsidian 7
    Saber 1
    Executor
    DiPO
    ZiMH
    OS-72-1 in Obsidian 1
    OS-72-2 in Obsidian 2

    Interrupts (8)
    Double Back
    Hidden Weapons x2
    Release Your Anger
    Res Luk Raauf
    Sonic Bombardment
    Heavy Fire Zone
    All Too Easy x2
    Human Shield

    Effects (6)
    Ability, Ability, Ability
    Bounty x2
    CC Occupation
    Dark Deal
    Reactor Terminal

    Weapons (3)
    Maras Saber
    Vaders Saber
    SFS 9.3 LCs

    Devices (1)
    Mandalorian Armor '

    Strategy: '

    This deck uses a variety of bounty hunters to capture opponents characters.
    Use LV and Mara with sabers with All Too Easy to freeze, using HFZ to pull the sabers if neccesary, and cause massive
    damage after the objective is flipped.
    All Wrapped Up is used for many captures, which can be taken advantage of
    with Bounty.
    Another trick with All Too Easy that I think will work is if your opponent has someone with a saber in the chamber while you have a captive there, and hits the escort, Human Shield the hit, then All Too Easy the captive. I’m not sure if this would work, but it would be nice.

    Against other decks
    TIGIH Put a Bounty on Luke and take a hunter and an Imperial to his location, automatically
    capturing him. Then hold him in the Security Tower.
    HB Mains Once they flip, use the Hunters in ships to probe, and use ground
    hunters for a beatdown.
    HB Swarm Mass your ships and attack them, using SFS cannons to destroyy
    the lead ships.
    QMC get characters and Dark Deal out as fast as you can and take their
    characters out before they cancel it.
    Ground decks if necessary, send hunters to other planets to capture and beat down, sending Lord Vader if you need to.
    Space Decks Hit your opponent hard with BH ships and super-Chimaera(Chimaera piloted by Thrawn and Pellaeon). Leave the Obsidians at Cloud City for safety, though. '

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