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Ewoks in the Court

    Deck ID: 12943

    Author: Travis "Com Igar" Rumans

    Title: Ewoks in the Court

    Side: Light

    Date Published: 2001-01-16

    Description:
    I don’t think I ever had as much fun playing a deck as I did with my old Ewok deck. This is a return to those roots.

    Rating:
    4.5

    Cards:

    'Starting (8)
    Agents in the Court/NoLFTE
    Yarna
    Heading For the Medical Frigate
    Strike Planning
    Insurrection
    Uh Oh
    TJP Audience Chamber
    T Hutt Trade Route

    Locations (5)
    Endor Forest Trail
    E Back Door
    E Dense Forest
    E Rebel Landing Site
    E Landing Platform

    Characters (31)
    Ewok Spearmenx9
    Wuta
    Ithorianx3
    Wicketx3 (He’s the Rep--see below)
    Tessekx2
    Orrimaarko
    Luke Skywalker, Rebel Scout
    Teebo
    DOSx2
    Kazakx2
    General Crix Madine
    General Solo
    Chief Chirpa
    Logray
    Chewbacca of Kashyyyk
    Obi-Wan Kenobi
    Momaw Nadon

    Interrupts (9)
    Endor Celebration
    Sound the Attackx3
    Slight Weapons Malfunction
    The Signalx2
    Nar Shadda Wind Chimesx2

    Effects (5)
    Civil Disorder
    Aim High
    Ultimatum
    Bargaining Table
    Bo Shuda

    Weapons (2)
    Ewok Spearx2 '

    Strategy: '

    This is one of those decks that pulls a lot of stuff on turn 1.
    Use the Audience Chamber to Grab Bo Shuda. Use Strike Planning to get Crix (and Solo--might as well have him in hand right away), use Insurrection to grab the Endor Docking Bay, put down Crix and use him to grab Wuta and deploy Wuta to the Docking Bay.
    After that, you can use Wuta to start pulling Endor sites and get the real party on Endor going. You can use some mains (you can hopefully get a scout to pair with Solo, or just pull Cok) to go mess with your opponent or hold down the Hutt Trade Route, which is a bit of a liability in this deck.
    Usually, you’ll only either get Tessek OR Kazak going and have some Ithorians hanging around. Obviously, if you get Tessek at the AC and Kazak out on Endor, with Wuta pulling sites, you will outdrain almost any DS deck.
    Wicket is my Rep instead of any other non-unique Ewok because Crix can pull him to my hand, where he can cancel drains and battle destinies.
    I use Spearmen instead of Sentries because they have base Power, they make fanning out easier with their ability, and my spears deploy free on them.
    Momaw Nadon is a versatile card in this deck. The Hammerhead keeps Bubo away, provides the deploy-anywhere capability of the spy, and, if worse comes to worse, you can stick him in the AC to pump the Ithorians =).
    Civil Disorder is nice towards the end of the game--if your opponent has no cards in has hand on your turn, you can play it. With more than half the deck in ability cards, the chances are good that it won’t be canceled.
    As a side note, I built this deck on vacation and I didn’t get a chance to play much Wars my first semester of college so any fine-tuning anyone can offer me for the Boston metagame would be appreciated.
    Here’s some specific decks.
    vs. BHBM
    Well, I myself played this objective, and you can stick Luke out from the reserve and stick Vader at the Throne room. Without Vader, you should be able to hold your own in ground battles. Hopefully you can use General and the Rep to cancel both destinies these decks get. If you get the drains going, along with your opponents early flip, he won’t last long.
    vs. MKOS or Court
    This will be a tough match. Your drains are probably bigger, but his can’t be canceled (and you’ll both have the same kind of cancelers). A main strike on Tatooine will stall them, but if the big battle happens on Endor you can pretty easily win it.
    If anyone plays a flipping court, Momaw could snare the Rancor (not practical, but funny).
    vs. Space
    This deck has no space, as you probably noticed. It usually activates enough to ignore battle order, and with minimal interference on the ground you should be able to outdrain a TIE deck, even the truckload of retrieval. Turbo Rumors would be harder, but since you’re on Endor you can cancel Rumors pretty easily. In both using the Rep to cancel drains can make a big difference, and remember Crix can pull him.
    vs. RallOps
    Seems no one plays this anymore, and if the metagame favors it you should definitely throw in the RallOps hosers. If you stumble across it, you should do OK because your drains are still huge even with -1 and your troops hold up well on Endor. You might want to save Wicket for canceling destinies instead of drains, because if you cancel the +X is meaningless. '

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