DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Hidden Mains=More Dead Rebels

    Deck ID: 12949

    Author: Mason "Palleon" Johnson

    Title: Hidden Mains=More Dead Rebels

    Side: Light

    Date Published: 2001-01-16

    Description:
    This deck can do anything battle, track, retrieve, and win

    Rating:
    3.5

    Cards:

    'Starting (6)

    Hidden Base
    Strike Planning
    Draw their Fire
    Ultimatum
    Rendezvous Point
    Heading for the Med. Frigate
    Indicator

    Characters (16)

    General Solo
    Chewbacca, Protector
    Epp Leia x2
    Lando With Vibro-ax x2
    Obi-wan with Lightsaber x3
    Luke With Lighsaber
    Luke Skywalker, JK x2
    Tawss Khaa
    Orrimaarko
    Lieutenant Blount
    Uncle and Aunt Lars

    Starships (2)

    Home One
    Liberty

    Interrupts (16)

    Sense & Recoil In Fear x4
    Control & Tunnel Vision x2
    Alter & Friendly Fire x2
    On the Edge x3
    Fallen Portal x2
    Clash of Sabers
    Gift of the Mentor
    Skywalkers

    Effects (4)

    Do, Or Do Not & Wise Advice
    Traffic Control
    Order To Engage
    Goo Nee Tay

    Droids (2)

    Asp x2

    Devices (5)

    Ewok Catapult x4
    Portable Scanner

    Locations (8)

    Home One War Room
    Dagobah Yodas Hut
    Yavin 4 War Room
    Endor Chirpas Hut
    Yavin 4 Massassi Headquarters
    Hoth War Room
    Endor
    Dagobah

    Weapons (1)
    Lukes Saber '

    Strategy: '

    This Deck I very vesitile and capable of competing with the best of them. New and improved.

    TURN BY TURN

    You start with Hidden Base and Heading for the medical frigate. If your playing against a scum or
    Endor Ops deck or something where you dont expect any SAC start Strike Planning, Draw Their
    Fire, and Ultimatum. These are three very solid effects against most decks. If you are playing
    BHBM, Hunt Down, or something where you expect SAC start Do, or Do Not & Wise Advice,
    trike Planning, and Draw Their Fire. And of course your starting location is Rendevous Point.

    First turn Pull General Solo with Strike Planning. Activate your force and then search your
    reserve deck for Dagobah and use it to search for Yodas Hut.. Deploy it and any other locations
    you have to get more force. Deploy your Effects and interrupts according to the situation. If an
    opportunity knocks for you to battle hit them with all youve got, But a beatdown will almost never
    open up on the first turn. If your short on power I your hand draw a couple force and prepare.

    Second Turn Activate your force and Pull Endor from your reserve deck. Deploy it and any other
    locations you have. Then try to lay a beatdown if ones not open then establish a foothold at an
    opponents location. Set up a force drain and prepare to kill. Deploy your Effects and interrupts
    according to the situation. If your low on power draw a couple.

    Third Turn Activate and Force Drain then lay a beatdown if you can. If you have the right cards
    you can begin your retrieval strategy. Deploy one of your Asp Droids to one of your sites and
    prepare to stack a device on it next turn. Deploy your Effects and interrupts according to the
    situation. Drain and battle like a champ and the game wont last long.

    Fourth Activate and then stack your device if you have an On the Edge use it. Track the 7 and
    call a 6 and retrieve. If theres anything left of your opponent drain and battle. Dont let them
    regain a foothold in their territory. Deploy your Effects and interrupts according to the situation.
    Retrieve, Battle and Just decimate the opponent.

    Fifth Activate and Retrieve and kill whats let of them.

    Sixth Their Probably Dead. If their not then kill them and Retrieve.

    SPECIFICATIONS

    Battling Use Lando with Ax, Clash of Sabers, Destiny Adders, and Mains to reduce the imperials
    to dust. Sense their Imp. Barriers and alter the effects you can. You will be doing so much
    damage to your opponent they will be losing up to 20 cards a t a time. Dont forget to track.

    Retrieval You dont need it to win but use it to its fullest advantage with Draw their Fire and On
    the Edge. You will find yourself winning by numbers in the 30s.

    Winning Just Do It.

    MATCHUPS

    VS. Court, MKOS, or AOTBS
    These decks you can beat in your sleep.
    Plan out your mains deployment and wipe out all his sites and drain, but it you cant seem to get
    in to the palace because of None Shall Pass and Barriers. Go else where on Tatooine and drain
    and move into the palace. Once you get to Jabbas Palace use your fallen portal. Retrieve when
    you can but watch for large groups of hunters with Xizor and Guri. Sense all their tricks when you
    can. And Battle, Drain, Retrieve, and youll win by 20-40 cards.

    VS. Endor Ops, Tie Swarm, or any other space decks. You can run into a few problems but you
    can make it through pretty easily. Stack pilots on the Home One, track some destinys and use
    Order to engage. Sense their tricks and go for their weak points. Use liberty in the same way.
    Retrieve and take over their docking bay. Beatdown any characters you can. Dont be
    intimidated by three ties. Just win.

    VS. Hunt Down
    Not many problems with this but, be careful. Play smart and use your fallen portal. Watch for
    numbers, but dont worry about Visage because of your great retrieval. Kill Vader and make
    them lose large amounts of force. Overpower them, but watch for duels. Use sense if you can
    and search for the cards you need with tunnel vision. Simple as skinning a wampa. Easy Win.

    VS. BHBM
    This can get a little rough. I have had a few problems with these decks. Use Luke early before
    you hand him over. get Ben and Lando for beatdown use fallen portal. Your SAC is very
    important use it at the most important times and cancel their tricks. Make them use up all their
    SAC on your stuff then hit em hard. This game usually depends on luck of the draw and how
    good your opponent is.

    VS. ANYTHING else.
    Retrieve, battle, and win like a champ you should have no problem with gimmick decks. Dont
    play around take them out before they realize your true power.

    Some Cards That Could Make this Deck Even Better

    Weapon Levitation Vader say Bye Bye to your saber can win you battles and save your
    characters. Adds to your average destiny.

    More SAC I love SAC it is the key to winning games another sense and control would be great if
    I could find some room.

    Falcon I need to add the super falcon to battle those damn ties and help me dominate against
    space decks.

    Well thanks for reading and hope you liked it. It has won me many a tournament.

    Mason (J) '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.