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The Way Spread and Drain SHOULD Be

    Deck ID: 1295

    Author: Lee "Terron" Edwards

    Title: The Way Spread and Drain SHOULD Be

    Side: Dark

    Date Published: 1999-11-19

    Description:
    Yes Spread and Drain has taken a big hit, but is it dead? I don't think so.

    Rating:
    3.5

    Cards:

    'Objectives (1)
    ISB Operations/Empire's Sinister Agents

    Locations (20)
    Coruscant
    Cloud City Downtown Plaza
    Cloud City Port Town District
    Cloud City East Platform (Docking Bay)
    Dagobah Cave x2
    Endor Back Door
    Endor Dark Forest
    Endor Ewok Village
    Endor Landing Platform (Docking Bay)
    Tatooine Cantina
    Tatooine Judland Wastes
    Tatooine Tusken Canyon
    Tatooine Docking Bay 94
    Hoth Defensive Perimeter
    Hoth Echo Docking Bay
    Hoth Echo Command Center (War Room)
    Spaceport Docking Bay x3

    Characters (19)
    5D6-RA-7 (Fivedesix) x2
    Colonol Wullf Yularen
    Corporal Vandolay
    Navy Trooper Vesden
    Admiral Ozzel
    Corporal Dedram
    Corporal Oberk
    Lieutenant Renz
    Lt. Pol Treidun
    Officer Evax
    Probe Droid x6
    Seargent Tarl
    Seargent Torent

    Starships (3)
    Executor x2
    Boba Fett in Slave I

    Interrupts (12)
    Ghhk x5
    Main Course x2
    Masterful Move x2
    Twi'lek Advisor x3'

    Strategy: '

    Endor introduced 2 cards that tremendously help Turbo ISB Decks (other than the 4 new ISB
    Agents), Imperial Arrest Order, and Main Course. Main Course cancels the bane of ISB Decks -
    Frozen Assets. Just make sure to leave 1 force active for your Ghhk in case Draw Their Fire is
    deployed. Imperial Arrest Order has three highly useful functions. First and foremost, it makes
    Nabrun Leids utterly useless. If your opponent transports to a site where you have an ISB Agent,
    move it away the next turn. Second, it makes all your Imperial ISBs forfeit +2, making Evax,
    Treidun, and Yularen all a whopping forfeit 7. And thirdly, it lets you deploy a docking bay from
    reserve deck every turn. Docking Bays are extremely important in this deck. If you find yourself
    trapped, just transit to another docking bay where the opponent has no characters (the Endor
    docking bay is preferable, since the opponent must use large amounts of force to follow you). It also
    helps to pull out your sites more quickly, especially those generic docking bays on your opponent's
    systems to make their drains there -1. ABCTTU is to combat Ops decks, Cave, and Failure at the
    Cave is to cancel your opponent's Jedi Tests long enough to nail them for one huge series of high
    drains. This deck's major weakness is Battle Plan, but you should be able to hit a few high drains in
    there.
    Battle Plan is a pain, but it's easy to get around.
    If you play against a Hidden Base deck, use Security Precautions and your ships with immunity to simply
    sit in space and take no battle damage. DO NOT probe the Hidden base if they use Battle Plan and you're
    100% sure it will kill them. Aginst some decks that slow you down by using Battle Plan but no systems, stick
    POTF on Coruscant to make it battle ground and try to hold it down. If necissary put high forfeit characters
    to soak damage, and retrieve them with ISB Ops.

    Why Probe Droids?
    Probe Droids have a higher forfeit than ORS. This is VERY important in today's environment where many decks
    use large amounts of small characters. By using Probe Droids, the opponent will have to put even more at the
    site to cause damage. In most scenerios versuses decks like this, you can spread thin and run away with docking
    bay transit. In most cases, it costs the opponent far more to reach the destination than you (try moving from
    Coruscant to Endor...it's truely evil.
    Probe Droids also have a higher defense value, meaning those decks chocked full of destiny 2 pilots and lots of
    sites are much more likely to miss you than an ORS.'

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