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Leia’s Getting Smarter maybe

    Deck ID: 12963

    Author: Greg "Booch" Buccini

    Title: Leia’s Getting Smarter maybe

    Side: Light

    Date Published: 2001-01-16

    Description:
    Attempt 2 at a Jedi Test to 6 deck. Getting better, maybe.

    Rating:
    4.0

    Cards:

    'Starting(6)
    Mind What You Have Learned/Shaven Women Are Fun
    Dagobah
    Heading For The Medical Frigate
    Battle Plan
    The Way Of Things
    Wise Advice

    Jedi Tests(6)
    All of ’em (duh)

    Locations(6)
    Kessel
    Dagobah Jungle
    Dagobah Swamp
    Dagobah Training Area
    Dagobah Yoda’s Hut
    Tatooine Docking Bay 94

    Characters(12)
    Captain Han Solo
    Corran Horn
    Daughter Of Skywalker
    Han w/ Gun
    Lando w/ Slicer
    Leia w/ Gun
    Luke Skywalker, Rebel Scout (would be Jedi Knight if I had one)
    Luke w/ Knife
    Obi w/ Glow Rod
    Orimaarko
    Tawss Khaa
    Yoda

    Starships(2)
    Home One
    Millennium Falcon
    Artoo In Red 5

    Interrupts(14)
    Don’t Get @#$%y
    Gift Of The Mentor
    It Could Be Worse x2
    Lost In The Wilderness (Here Vader Vader Vader...)
    NOOOOOOOOOOOOOO
    On The Edge x2
    Out Of Commission & Transmission Terminated
    Punch It
    The Force Is Strong With This One
    The Signal x2
    Weapon Levitation

    Effects(11)
    Aim High
    Bacta Tank
    Goo Nee Tay
    Honor Of The Jedi
    Order To Engage
    Projection Of A Skywalker x2
    Reflection
    Traffic Control
    What’re You Trying To Push On Us?
    Yoda’s Hope

    Weapons(1)
    Anakin’s Lightsaber

    Device(1)
    Bionic Hand '

    Strategy: '

    First Off, Thanks to everyone for the positive feedback on my original posting. The deck is performing better, now if only I could play smarter.

    I’ll address a few things
    Bog Clearing... I don’t own one, I can’t find one, so I’m not playing one... unfortunate, but that’s the way it is for me -(
    I find the deck functions well with just 4 Dagobah locations, as long as you recognize the order they should come out in. Get them down in this order (placement wise). Hut/Jungle/Training Area/Swamp, Test 1 is done on either the Hut or the Training Area (assuming that Jungle isn’t out) Test 2 should be placed on the Jungle, that way you can finish test 3 fast and deploy test 4 the next turn.

    One thing that I’m slowly learning about this deck, is that once you have finished test 3 GO PICK A FIGHT.

    I’m not sure what else to say, again if you have any advice, feel free to offer it, as this deck is still losing on a fairly regular basis, but I’m not playing it that well I think. '

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