DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Mains In The Court=Bye Bye Jabba

    Deck ID: 13040

    Author: Mason "Palleon" Johnson

    Title: Mains In The Court=Bye Bye Jabba

    Side: Light

    Date Published: 2001-01-19

    Description:
    This deck can overpower any darkside deck if it is played right. When you use this deck dont play around, just run them over.

    Rating:
    4.0

    Cards:

    'Objective (1)
    Agents In The Court/ The Other Side

    Locations (10)
    Dagobah Yodas Hut
    Endor Chief Chirpas Hut
    Home One War Room
    Hoth Echo Command Center
    Jabbas Palace Audience Chamber
    Rendezvous Point
    Tatooine Hutt Trade Route
    Tatooine Jabbas Palace
    Yavin 4 Massassi Headquarters
    Yavin 4 Massassi War Room

    Characters (17)
    Captain Han Solo x2
    Chewbacca, Protector
    Lando With Vibro Ax x2
    Leia With Blaster Rifle x2
    Lieutenant Blount
    Luke with Lightsaber x3
    Melas
    Obi-Wan With Lightsaber x3
    Orrimaarko
    Tawss Khaa

    Starships (2)
    Millennium Falcon x2
    Home One

    Weapons (1)
    Anakins Lightsaber


    Interrupts (20)
    Alter & Friendly Fire x3
    Clash Of Sabers
    Control
    Courage Of A Skywalker
    Gift Of The Mentor
    Heading For The Medical Frigate
    I Know
    Out Of Commission & Transmission Terminated
    Sense & Recoil in Fear x5
    The Bith Shuffle & Desparate Reach
    The Signal x2
    Weapon Levitation x2

    Effects (8)
    Battle Plan
    Draw Their Fire
    Honor Of The Jedi
    Sandwhirl x2
    Whatre You Tryin To Push On Us?
    Wise Advice
    Your Insight Serves You Well



    '

    Strategy: '

    The Basics The main plan is just to activate and prepare your forces and wait for an oppurtunity to take the foght to them. This deck is designed to combat MKOS or Court, but it can also do a number on Hunt down or BHBM.

    Starting the Game Start Agents in the Court ant the Hutt Trade Route. Your other site will depend on your opponent. If you are playing against court always play Audience Chamber and if your playing MKOS usually Star Tatooine Jabba’s Palace. Against everything else just start the Audience Chamber. Use your sandswirls to their best advatage in the desert and make them lose their character in the sand. Start Wise Advice against BHBM and use YISYW to pull the effect you need Battle plan, DTF, Etc. Battle plan is great to stop your opponent from draining early.

    The Cards

    Characters 17 is plenty to lay waste to any characters they throw at you. Most are mains use Captain Han Solo on the Falcon in space. Use Lando, luke, Chewie, Leia, and Obi-wan to crush them wherever they deploy, but if you can try to stay on Tatooine. No real tricks just raw power.

    Locations Just a bunch of 2/0’s these totally choke off opponents force. You will be activating as much as 10 more force then your opponent. Don’t worry their are 10 of them you should draw at least one in your opening hand. Tracking is easy with this deck with all of the force you activate. You will kick in battles with trcked destinies.

    Starships The Super Falcon and Home One. These are the most powerful ships in the rebel fleet. Don’t worry about these.

    Interrupts The main interrups of this mains deck are the SAC. Hey, you can’t have a mains deck wihtout SAC. It really helps VS. BHBM. Control and Tunnel Vision is great to get the cards you need or cancel your sandswirl’s at the right time or just cancel a big force drain. Clash is great,
    Gift of the Mentor is a monster against Court or MKOS. Use Weapon Lev. To steal their weapons and make them pay for it with yours. Bith shuffle their tracking and Signal for the right effects. These are the key to the deck.

    Effects Battle Plan kills their early force drain and hurts them the entire game. Honor is Great against Hunt Down. Sandswirl is this decks main Tech. It can illiminate their character at just the right time. Use Wise advice against BHBM’s SAC. You can trck your effects high destinies and destroy what’s left of them.

    Destiny You don’t have to worry this deck has a truckload of high destiny’s and you can track like a champ with all this activation.

    Deck’s Progress this deck is 12-0 at local tournaments most of the wins were against lower level players, but as you can tell that’s not the reason it’s winning.

    The Match Up’s

    VS. Court Start the AC and choke their force early. You will out activate your opponent by tons. Use your SAC to cancel their tricks and Take over the Court. Beat the down as often as possible.

    VS. BHBM Sandswirl vadef if he comes down drain where you can on TAT early and make them use their SAC on things like Tunnel Vision. Then you will win the SAC war no problem. Just battle like a champ with your mains and you should prevail, but be careful.

    VS. Endor Ops Infiltrate the bunker and rely on direct damage as well as drains. Use the falcon and Home One in space to drain and turn their fleet to dust. Not to Difficult. Watch For Thrawn on Chimera.

    VS. Hunt Down Sandswirl your troubles away if vader comes to you. Use luke and Obi for suicide missions on Tatooine. A very tough game, but your superior activation will help greatly. Track your destiny’s and use Courage and SAC for dueling defense.

    VS. MKOS Play smart just like Court just take over TAT Jabba’s Palace and they should be so choked for force they wont have a chance.

    VS. Tie Swarm Use the Falcon and Home One, and battle plan be careful and you can win.

    VS. SYCFA Scum Watch for them converting your locations. Don’t let them get S & V working and your mains should dominate.

    I hope you enjoy it because I sire do.

    Mason (J) '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.