Deck ID: 13041
Author: Nick "JediBrain" Stefanko
Title: Cloud City In The Hands Of The Empire
Side: Dark
Date Published: 2001-01-19
Description:
Dark Deal played out like a Ralltiir game defense-wise.
Rating:
4.0
Cards:
'LOCATIONS - 8
Bespin
Bespin Cloud City
Cloud City Casino
Cloud City Downtown Plaza
Cloud City East Platform (Docking Bay)
Cloud City Port Town District
Cloud City Upper Walkway
Executor Docking Bay
CHARACTERS - 19
Admiral Chiraneau
Admiral Motti
Admiral Ozzel
Admiral Piett
Commander Igar
Commander Merrejk
Darth Vader, Dark Lord Of The Sith
Darth Vader With Lightsaber
DS-61-2
DS-61-3
Emperor Palatine
General Tagge
General Veers
Grand Admiral Thrawn
Lieutenant Arnet
Mara Jade, The Emperor’s Hand
Mosep
Prince Xizor
IG-88 With Riot Gun
STARSHIPS - 6
Bossk In Hound’s Tooth
Dengar In Punishing One
Emperor’s Personal Shuttle
Executor
Vader’s Personal Shuttle
Zuckuss In Mist Hunter
VEHICLES - 6
Blizzard Scout 1
Tempest 1
Tempest Scout 1
Tempest Scout 3
Tempest Scout 5
Tempest Scout 6
OBJECTIVE - 1
This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further
ADMIRAL’S ORDERS - 2
We’re In Attack Position Now (x2)
EFFECTS - 9
Battle Order
Cloud City Occupation
Crush The Rebellion
Dark Deal
Imperial Arrest Order
Mobilization Points
Secret Plans
There Is No Try & Oppressive Enforcement
There’ll Be Hell To Pay
INTERRUPTS - 9
Ghhhk
Imperial Command (x5)
Prepared Defenses
Trample (x2)
'
Strategy: '
Starting stuff
This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further, Secret Plans, Prepared Defenses for Imperial Arrest Order, Mobilization Points, and There Is No Try & Oppressive Enforcement
Object of deck
The goal is fast direct damage with this deck. Set up Dark Deal and Occupation fast. Flip. Get out We’re In Attack Position Now. You will be hitting your opponent hard and big. Use Imperial Command to pull forces and add destinies where possible. React across Cloud City with your AT-STs for defense.
Thanks to Imperial Command, your Admirals should help with holding Bespin and going on offense if the opportunity arises. Your Generals can work the same magic on the ground.
Explanations on certain cards
Imperial Command x5 - this insures that you’ll have good characters in your hand when need be. Running five may be seen as excessive, but if you’re using them heavily, it’s always good to find another one upon drawing.
Admiral Motti - the Admiral seeing the least amount of normal play. He’s an ability 3 pilot, which allows him to hold a site when piloting a walker.
Emperor and Vader Shuttles - low deploy, high forfeit, Vader’s moves for free, can help set up Dark Deal, among other things.
starting Upper Walkway - Drain -1 for your opponent. This helps if you can’t get set up before your opponent invades CC. You could start Casino in play of this to fake your opponent into thinking you’re running Sabacc if you wish.
Any other questions, D-mail me. Thanks for your constructive criticism. '