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Cloud City In The Hands Of The Empire

    Deck ID: 13041

    Author: Nick "JediBrain" Stefanko

    Title: Cloud City In The Hands Of The Empire

    Side: Dark

    Date Published: 2001-01-19

    Description:
    Dark Deal played out like a Ralltiir game defense-wise.

    Rating:
    4.0

    Cards:

    'LOCATIONS - 8
    Bespin
    Bespin Cloud City
    Cloud City Casino
    Cloud City Downtown Plaza
    Cloud City East Platform (Docking Bay)
    Cloud City Port Town District
    Cloud City Upper Walkway
    Executor Docking Bay

    CHARACTERS - 19
    Admiral Chiraneau
    Admiral Motti
    Admiral Ozzel
    Admiral Piett
    Commander Igar
    Commander Merrejk
    Darth Vader, Dark Lord Of The Sith
    Darth Vader With Lightsaber
    DS-61-2
    DS-61-3
    Emperor Palatine
    General Tagge
    General Veers
    Grand Admiral Thrawn
    Lieutenant Arnet
    Mara Jade, The Emperor’s Hand
    Mosep
    Prince Xizor
    IG-88 With Riot Gun

    STARSHIPS - 6
    Bossk In Hound’s Tooth
    Dengar In Punishing One
    Emperor’s Personal Shuttle
    Executor
    Vader’s Personal Shuttle
    Zuckuss In Mist Hunter

    VEHICLES - 6
    Blizzard Scout 1
    Tempest 1
    Tempest Scout 1
    Tempest Scout 3
    Tempest Scout 5
    Tempest Scout 6

    OBJECTIVE - 1
    This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further

    ADMIRAL’S ORDERS - 2
    We’re In Attack Position Now (x2)

    EFFECTS - 9
    Battle Order
    Cloud City Occupation
    Crush The Rebellion
    Dark Deal
    Imperial Arrest Order
    Mobilization Points
    Secret Plans
    There Is No Try & Oppressive Enforcement
    There’ll Be Hell To Pay

    INTERRUPTS - 9
    Ghhhk
    Imperial Command (x5)
    Prepared Defenses
    Trample (x2)
    '

    Strategy: '

    Starting stuff
    This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further, Secret Plans, Prepared Defenses for Imperial Arrest Order, Mobilization Points, and There Is No Try & Oppressive Enforcement

    Object of deck
    The goal is fast direct damage with this deck. Set up Dark Deal and Occupation fast. Flip. Get out We’re In Attack Position Now. You will be hitting your opponent hard and big. Use Imperial Command to pull forces and add destinies where possible. React across Cloud City with your AT-STs for defense.
    Thanks to Imperial Command, your Admirals should help with holding Bespin and going on offense if the opportunity arises. Your Generals can work the same magic on the ground.

    Explanations on certain cards
    Imperial Command x5 - this insures that you’ll have good characters in your hand when need be. Running five may be seen as excessive, but if you’re using them heavily, it’s always good to find another one upon drawing.
    Admiral Motti - the Admiral seeing the least amount of normal play. He’s an ability 3 pilot, which allows him to hold a site when piloting a walker.
    Emperor and Vader Shuttles - low deploy, high forfeit, Vader’s moves for free, can help set up Dark Deal, among other things.
    starting Upper Walkway - Drain -1 for your opponent. This helps if you can’t get set up before your opponent invades CC. You could start Casino in play of this to fake your opponent into thinking you’re running Sabacc if you wish.

    Any other questions, D-mail me. Thanks for your constructive criticism. '

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