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Why Ewoks Care About Hansicles v3 1

    Deck ID: 13042

    Author: Nick "JediBrain" Stefanko

    Title: Why Ewoks Care About Hansicles v3 1

    Side: Light

    Date Published: 2001-01-19

    Description:
    Ewoks draining away on Endor, with a solid base of mains running everywhere else where need be to quell DS resistance.

    Rating:
    4.0

    Cards:

    'LOCATIONS - 6
    Endor Back Door
    Endor Dense Forest
    Endor Landing Platform (Docking Bay)
    Endor Rebel Landing Site (Forest)
    Jabba’s Palace Audience Chamber
    Tatooine Jabba’s Palace

    CHARACTERS - 28
    Chewbacca, Protector
    Daughter Of Skywalker
    Luke Skywalker, Jedi Knight
    Master Luke
    Obi-Wan With Lightsaber (x2)
    Owen Lars & Beru Lars
    Ewok Spearman (x9)
    Graak
    Han
    Ithorian (x3)
    Kazak
    Lando With Vibro-Ax (x2)
    Tawss Khaa
    Tessek
    Wicket
    Artoo & Threepio

    WEAPON - 1
    Anakin’s Lightsaber

    OBJECTIVE - 1
    You Can Either Profit By This/Or Be Destroyed

    EFFECTS - 9
    A Gift
    Beggar
    Bo Shuda
    Do, Or Do Not & Wise Advice
    Insurrection
    Order To Engage
    Ounee Ta
    Uh-oh
    Underworld Contacts

    INTERRUPTS - 15
    Endor Celebration
    Fallen Portal (x2)
    Heading For The Medical Frigate
    Lost In The Wilderness
    Nar Shaddaa Wind Chimes (x3)
    Out Of Commission (x2)
    Smoke Screen
    Sound The Attack (x2)
    The Signal (x2) '

    Strategy: '

    Starting stuff
    You Can Either Profit By This/OBD, Tatooine Jabba’s Palace, Jabba’s Palace Audience Chamber, Heading For The Medical Frigate for Do, Or Do Not & Wise Advice, Insurrection, and Uh-oh

    Object of deck
    1st turn, pull Bo Shuda and Endor Landing Platform. Deploy an Ithorian and 2 Ewoks at each site you can; at others, a few Ewoks. Use Sound The Attack and Fallen Portal to aid in your defense. With the Ithorians, Kazak, and Tessek out, you’ll be able to drain for at least 4 at every Endor site.
    Underworld Contacts helps v. Scum decks; your AC won’t stay converted by that CC Engineer for long Ounee Ta also provides for a snap retrieval of a key card, and makes None Shall Pass hurt a little less.
    Anakin’s Lightsaber is great for use in defending Endor and enhancing drains with DOS, or giving to Jedi Luke for some off-Endor battling. Master Luke is in for thwarting MKOS and Scum decks by bouncing key aliens in battle, while Jedi Luke is usable for more general battling and for throwing to BHBM. Artoo & Threepio are perfect for A Gift-ing, and can make annoying droids go away.
    Bo Shuda and Order To Engage should keep the Audience Chamber clear (unless opponent wants to lose 3 per turn), and should lend a hand in being able to free Han at your leisure.
    Beggar is nice for when your opponent is saving big or just to get around some untimely Barriers or whatnot.
    With all your modifiers and ability to pound any DS forces coming to the Forest Moon, you should be able to win the drain race.
    My style of play tends to include heavy drawing, and at the pace I deploy and set up, no fear of Monnok is there. This justifies my inclusion of only 1 Kazak, Graak, and Tessek. In play, at least one of them always shows up. Having multiples simply forms a dependency, which is unnecessary.
    I have considered switching out one Out Of Commission for an Out Of Commission & Transmission Terminated, but I don’t fear Hunt Down, can send Lando up to cancel Visage, and don’t want to pay for it.

    Any questions, D-mail me. Thanks for your constructive criticism. '

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