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Mason (J)’s Till Death Do Us Part / Hidden Mains

    Deck ID: 13048

    Author: Mason "Palleon" Johnson

    Title: Mason (J)’s Till Death Do Us Part / Hidden Mains

    Side: Light

    Date Published: 2001-01-19

    Description:
    Choke the Opponents Force, Battle them to death, and retrieve like mad. Sounds good take a look.

    Rating:
    4.0

    Cards:

    'Starting Stuff(6)

    Hidden Base / Whoops I Dropped it
    Rendezvous Point
    HB Indicator
    Insurrection
    Squadron Assignments
    Staging Areas
    Heading For The Redemption

    Mains and Boys (18)
    Captain Han x2
    Leia With Blaster Rifle x2
    Luke Skywalker, Jedi Knight x3
    Obi-Wan Kenobi x2
    Lando With Vibro Axe x2
    Chewbacca, Protector
    Dash Rendar
    Mirax Terrik
    Admiral Ackbar
    First Officer Thaneespi
    Major Hasshn
    Wedge Antillies, Red Squadron Leader
    Orrimarko
    Tawass Khaa

    Starships(5)
    Millenium Falcon x2
    Home One
    Outrider
    Red Squadron 1

    Weapons(3)
    Obi-Wans Lightsaber
    Anakins Lightsaber
    Lukes Lightsaber

    Hang outs(6)
    Tatooine Jabbas Palace
    Tatooine Docking Bay
    Spaceport City Docking Bay
    Home One Docking Bay
    Chandrila
    Tatooine

    Admirals Orders (2)
    Ill Take The Leader x2

    Interrupts(12)
    The Bith Shuffle / Desperate Reach
    Houjix / Out Of Nowhere
    Out Of Commision / Transmission Terminated x2
    Fallen Portal x2
    Weapon Levitation x2
    The Signal
    Punch It
    Skywalkers
    Gift of the Mentor
    Effects(5)
    Battle Plan
    Tatooine Celebration
    Traffic Control
    Menace Fades
    Order to Engage
    Do, or do not & Wise Advice '

    Strategy: '

    The Basics On the first turn use Hidden Base to pull Tatooine from your reserve deck. Then use Insurrection to get out the Home One Docking Bay. Don’t forget you can get Luke, JK down their for deploy -3.

    On your seond turn pull the one of the remaining DB’s and try to contol them.

    Third Turn Repeat

    The Cards

    Wedge and Red 1 Great in space to guard Tatooine or just plop wedge down at a docking bay to drain and add to your activation. You can also always get this combo if you have one in hand using Squadron Assignments.

    Dash and Outrider Also a great ship can help deal with those pesky ties or guard Tatooine. Wins battles and great all around ship. Dash can also be used on the ground if nessasary.

    Mirax Terrik Track your destinies using her game text. One of the keys to winning games is efficient tracking. She makes it much easier and she can pilot a ship and fight on the ground.

    I’ll Take the Leader This card is awesome it gives you +1 force drain at all your docking bays, Helps kill ties and BH in Ships. Your ships are immune to attrition <4 or add two to their total immunity. You’ve gotta love it

    Tatooine Celebration If you can get this engine running it can do you wonders + no traking needed to retrieve.

    Winning Just Do IT the guide to Star Wars CCG

    The Matchups

    Vs. BHBM This deck is tough but you can win if you get your drains set up early and use luke for attacks as far away from vader as possible. If an oppurtunity knocks beat him down in space or on the ground. Use your tricks to their fullest advatage. If you play it right retieval will win you this game.

    Vs. HDADTJ If you can kill vader and place him our of play with desparate Reach. Watch for dueling and play it smart. You can overrun visage with your retrieval and if you can get a beatdown in that would really help. One of the most difficult matchups so be careful.

    Vs. Scum These decks can be difficult, btu if you overrun the palace and cancel S & V the game is preety much over. Use their ouwn cards against them and beatdown whenever possible. Choke their force and draina little on your side. With a little bit of skill you can pull this off.

    Vs. Carbon Chamber Testing I know these will be making a comeback with the new frozen han so I better be ready. Release frozen han and replace him with the Capt. Beatdown, Retrieve, and Drain. Easy Right, but be sure you play it smart.

    Vs. Tie Swarm Beat them down with your space fleet track and use destiny adders. With I’ll take the leader it should be less difficult. Use Hassh’n if they try to Lateral Damage. Pay hard and you will know the true nature of the force.

    Thanks Well I hope this new deck of mine will win me some games in the near future.

    Mason (J) '

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