Deck ID: 13081
Author: brad "swccguy" eier
Title: 4 stars its ok i guess
Side: Dark
Date Published: 2001-01-21
Description:
its my deck...with 60 cards
Rating:
4.5
Cards:
'My kind of skum (1)
desert heart
jabbas palace
lower passage
audience chamber
sailbarge deck (5)
sailbarge
zuckuss in mist hunter
bossk in hounds tooth (3)
myo x 4
abyssin x 2
xizor x 2
guri x 2
snoova x 2
ig88 w/riot x 2
4lom w/concussion x 2
dengar w/thing
chall bekan
cc engineer
mercenary pilot
gailid
boelo
mighty jabba
ephant man
bib fortuna
boba fett w/blaster
dr.e + ponda bubba (27)
vibro ax (1)
bubo (1)
abyssin ornament/wounded wookey
twilek
pointman
projective telpathy
sniper/dark strike
prepared defenses
none shall pass x 3 (9)
skum-n-villany x 2
resistance
come here you big coward
fist strike
there’ll be hell to pay x 2
there is no try/ opressive enforcer
power of the hutt
no bargain
hutt influence
secret plans
search n destroy (13)
'
Strategy: '
***uppdate****
wow its some more 4 star reviews from people that dont know what the cards do. i dont get how a person can operate a computer, yet be illiterate? or are they just ignorant? hmm...thats a mystery
i guess i should explain a few things i thought were obvious.
1. guri and xizor are huge,much better than crap like djass puhr or junk.
2. hutt influence gets pulled with power of the hutt, which i start every game, and effectively screws hb. yes, hb is too slow.
3. umm in this type of deck you have enough non uniques or cards that pull them that you can get one out fast. this isnt a swarm deck, its a mains that uses myos to stop drains, while fighting with multiple destiny draws that are each +2.
4. bargaining table isnt a bad idea, and could fit in well if you add a few more non uniques.
end update
well its the same as all the mkos decks except i added r2
start power of the hutt vs everything, and whatever other 2 effects work best. default is power of hutt, opressive and no bargain
the sailbarge lets you move people from the desert heart
with the combo-nation of none shall pass + no bargain it will be tough for the ls to get to the palace early, so you have time to setup.
fight vs ground decks...drain vs space decks.
guri is a mains killer. xizor is a tank. snoovaa is ok i guess. the new dr e card works well in here.
the 4 myos are used once you flip to cancel drains, or destinys. keep myos cycling by playing him and fighting w/him, retrieve w/skum, then send him to used pile. you have the nonunique abyssins just so u can flip. you can pull them w/ chall, ornament, the ac text, ect.
you dont need ghhhk, projective is better
merc pilot on the barge works really well.
vs anything in space drain w/ gailid and use search n destroy.
start the heart and jp and then pull your other sites.
the ability to remove characters, and add/subtract to and from battle destinys makes this deck really strong.
vs ebo-start resistance among others. cancel their big drain with the myo. you will do too much damage too fast.
vs profit- start whoever u need to. mabey chall and an abyssin or something. you will kill their stuff
vs hb (land)- fight and have fun. its a close game, but you get back 3 every time u fight so u will win.
vs hb (air)- its too slow. damage them fast and furious. myo their kessel drain.
vs tigih- just fight them. not a push-over, since they get out the best ls guy on turn 1. the new r2 luke screws w/the barge, be careful.
vs wys-if its big retrevial, plans hurts them. if its some kind of other junky pile, you will waste them. guri is the card to have in this matchup. she will screw those smuggler extra destiny draws
vs mwyhl- its too slow. damage + drain = win.
dmail questions
be honest in re-views.
'