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Training in da GHETTO

    Deck ID: 13107

    Author: drew "drew man1" scott

    Title: Training in da GHETTO

    Side: Light

    Date Published: 2001-01-22

    Description:
    Training deck that pimp slaps the opponent in the face if they get out of line.

    Rating:
    4.0

    Cards:

    'Starting Jank
    Mind what you have learned/save you it can
    Dagobah
    headed for the medical frigate
    the way of things
    wise advice
    your insight serves you well

    CHARACTERS
    yoda
    daughter of skywalker
    luke rebel scout
    luke w/ stick
    obi w/stick X2
    twass kahh
    corrn horn
    wedge antillies" red squad leader
    red leader
    hobbie
    orrimarko
    han w/blaster
    captain han
    hassh’n
    lando w/ blaster
    chewie /w blaster
    beru and owen


    STARSHIPS
    tantive IV
    home one
    spiral
    red squad 1
    liberty
    Millenium falcon

    EFFECTS
    battle plan
    honor of the jedi
    legendary starfighter
    squadron assignments
    taun taun bones
    insurection
    what are you tryin to push on us
    projection of skywalker
    i feel the conflict
    draw thier fire

    INTERRUPTS
    the force is strong with this one
    gift of the mentor
    out of com./transmission terminatedX2
    bith shuffle
    a few meneuvers X2
    houjix/ out of nowhere
    noble sac.

    LOCATIONS
    yodas hut
    dagobah swamp
    " jungle
    training area

    TESTS
    1
    2
    3
    4
    5
    6

    DEVICES
    lukes backpack
    '

    Strategy: '

    This training deck is just full of tech.
    first you start off by pulling daughter, the training area, and a test. start training by third turn. proceed by doing this each turn, all the tests should be easy to pass. when you pass test 5 you should have a 5 or a 6 tracked for it, and have 10 force saved because secret plans will be out, if CHYBC out place a scrub at both your opponents BGs then retrieve, if the dont have 2 battle grounds out then you should be ok because that means you have not been drained for a lot any way. The tauntaun bones are in there because with test 3 out you can always take advantage of it.
    When test 5 is passed, fight were they are, they wont beat you. Just place guy after guy down until they run out of characters, then drain at thier locations.

    Against BHBM, shold be an easy win, start YISYW then pull i feel the conflict with it, give them luke RS and dsend em to the throne room, they will not win duels by test 3 since all thier destinies are minus 1. they will keep stacking with it. you will win in the end.

    against Scum, laugh at them when they get thier drain of 2 for 6 force when you bring battle plan and test 1 out. you will win because they arnt going to retrieve any for most of the game and test 6 will drain them out with out vader

    against hunt down... this is probably the toughest game to play against. get honor out unless they start no escape. get a spy to cancel visage (unless honor out)train like normal and lose your force like a man. try as hard as possible to retrieve your 10 in the end. once at test 5 bring down guys to kill the barage of vaders coming your way. You should be victorios if you play right and have a little luck.

    ALL OTHER decks should be a breeze to beat. This deck is really good and has won me a lot of tourneys. Every game should be yours if you can afford to retrieve the 10 force in the end. have fun with it. '

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